/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #include #include #include #include "Aabb.hh" #include "Camera.hh" #include "Deserializer.hh" #include "Entity.hh" #include "Math.hh" #include "Mippleton.hh" #include "Octree.hh" #include "OpenGL.hh" #include "Scene.hh" #include "Serializable.hh" #include "Tilemap.hh" namespace Mf { class Scene::SceneImpl : public Mippleton { class Scenery : public Entity { public: Scenery(const Matrix4& transform, const std::string& textureName) : transformation(transform), image(textureName) {} protected: Matrix4 transformation; Tilemap image; bool blending; long detail; bool fog; }; class TilePanel : public Scenery { public: TilePanel(const Matrix4& transform, const std::string& textureName, SerializablePtr root) : Scenery(transform, textureName), width(1), height(1) { std::map rootObj; if (root->get(rootObj)) { std::map::iterator it; if ((it = rootObj.find("width")) != rootObj.end()) { (*it).second->get(width); } if ((it = rootObj.find("tiles")) != rootObj.end()) { std::vector theTiles; if ((*it).second->get(theTiles)) { std::vector::iterator jt; height = theTiles.size() / width; int w, h; indices.resize(height); for (h = height - 1, jt = theTiles.begin(); jt != theTiles.end(); h--) { std::vector row; for (w = 0; w < width && jt != theTiles.end(); w++, jt++) { long index; if ((*jt)->get(index)) { row.push_back(Tilemap::Index(index)); } } indices[h] = row; } } } } } void draw(Scalar alpha) const { glPushMatrix(); //std::cout << "transforming..." << std::endl; //std::cout << transformation << std::endl; glMultMatrix(transformation.data()); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); image.bind(); long x, y; Scalar xf, yf; for (y = 0, yf = 0.0; y < height; y++, yf += 1.0) { for (x = 0, xf = 0.0; x < width; x++, xf += 1.0) { Scalar texCoords[8]; Tilemap::Index index = indices[y][x]; if (image.getTileCoords(index, texCoords)) { glBegin(GL_TRIANGLE_FAN); glTexCoord2f(texCoords[0], texCoords[1]); glVertex2f(xf, yf); glTexCoord2f(texCoords[2], texCoords[3]); glVertex2f(xf+1.0, yf); glTexCoord2f(texCoords[4], texCoords[5]); glVertex2f(xf+1.0, yf+1.0); glTexCoord2f(texCoords[6], texCoords[7]); glVertex2f(xf, yf+1.0); glEnd(); } } } glPopMatrix(); } bool isVisible(const Camera& cam) { return true; } private: long width, height; std::vector > indices; }; class Billboard : public Scenery { public: Billboard(const Matrix4& transform, const std::string& textureName, SerializablePtr root) : Scenery(transform, textureName), index(0), uScale(1) { std::map rootObj; if (root->get(rootObj)) { std::map::iterator it; if ((it = rootObj.find("tile")) != rootObj.end()) { long value; if ((*it).second->get(value)) { index = Tilemap::Index(value); } } if ((it = rootObj.find("u_scale")) != rootObj.end()) { (*it).second->get(uScale); } if ((it = rootObj.find("fog")) != rootObj.end()) { (*it).second->get(fog); } if ((it = rootObj.find("blend")) != rootObj.end()) { (*it).second->get(blending); } } image.getTileCoords(index, texCoords); } void draw(Scalar alpha) const { glPushMatrix(); glMultMatrix(transformation.data()); if (blending) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } /*if (fog) glEnable(GL_FOG);*/ glColor4f(1.0f, 1.0f, 1.0f, 1.0f); image.bind(); float increment = 1.0f / float(uScale); int x; float xf; for (x = 0, xf = 0.0f; x < uScale; x++, xf += increment) { glBegin(GL_TRIANGLE_FAN); glTexCoord2f(texCoords[0], texCoords[1]); glVertex2f(xf, 0.0f); glTexCoord2f(texCoords[2], texCoords[3]); glVertex2f(xf+increment, 0.0f); glTexCoord2f(texCoords[4], texCoords[5]); glVertex2f(xf+increment, 1.0f); glTexCoord2f(texCoords[6], texCoords[7]); glVertex2f(xf, 1.0f); glEnd(); } glDisable(GL_BLEND); glDisable(GL_FOG); glPopMatrix(); } bool isVisible(const Camera& cam) { return false; } private: Tilemap::Index index; Scalar texCoords[8]; long uScale; }; static bool loadBox(Aabb& theBox, SerializablePtr obj) { std::vector numbers; if (obj->get(numbers)) { if (numbers.size() == 6) { double num; if (numbers[0]->getNumber(num)) { theBox.min[0] = Scalar(num); } if (numbers[1]->getNumber(num)) { theBox.min[1] = Scalar(num); } if (numbers[2]->getNumber(num)) { theBox.min[2] = Scalar(num); } if (numbers[3]->getNumber(num)) { theBox.max[0] = Scalar(num); } if (numbers[4]->getNumber(num)) { theBox.max[1] = Scalar(num); } if (numbers[5]->getNumber(num)) { theBox.max[2] = Scalar(num); } } } return false; } public: SceneImpl(const std::string& name) : Mippleton(name) { loadFromFile(); } ~SceneImpl() { } void loadInstructions(SerializablePtr root) { std::vector rootObj; if (root->get(rootObj)) { std::vector::iterator it; Matrix4 transform; std::string texture; for (it = rootObj.begin(); it != rootObj.end(); it++) { std::string instruction; if ((*it)->get(instruction)) { if (instruction == "reset_transform") { transform.identity(); } else if (instruction == "translate") { std::vector values; it++; if ((*it)->get(values)) { Vector3 vec; for (size_t i = 0; i < values.size(); i++) { double value; if (values[i]->getNumber(value)) { vec[i] = value; } } Matrix4 translation; cml::matrix_translation(translation, vec); transform = translation * transform; } } else if (instruction == "scale") { std::vector values; it++; if ((*it)->get(values)) { if (values.size() == 1) { double value = 1.0; values[0]->getNumber(value); Matrix4 scaling; cml::matrix_uniform_scale(scaling, Scalar(value)); transform = scaling * transform; } else if (values.size() == 3) { Vector3 vec; for (size_t i = 0; i < values.size(); i++) { double value; if (values[i]->getNumber(value)) { vec[i] = value; } } Matrix4 scaling; cml::matrix_scale(scaling, vec); transform = scaling * transform; } } } else if (instruction == "rotate") { std::vector values; it++; if ((*it)->get(values)) { if (values.size() == 2) { std::string axis; size_t axisIndex = 0; double value = 0.0; Vector3 vec(0.0, 0.0, 0.0); if (values[0]->get(axis)) { if (axis == "x") { axisIndex = 0; vec[0] = 1.0; } else if (axis == "y") { axisIndex = 1; vec[1] = 1.0; } else if (axis == "z") { axisIndex = 2; vec[2] = 1.0; } values[1]->getNumber(value); } cml::matrix_rotate_about_world_axis(transform, axisIndex, Scalar(value * cml::constantsd::rad_per_deg())); } } } else if (instruction == "texture") { it++; (*it)->get(texture); } else if (instruction == "tilemap") { it++; TilePanel* tilePanel = new TilePanel(transform, texture, *it); boost::shared_ptr sceneItem(tilePanel); objects.push_back(sceneItem); } else if (instruction == "billboard") { it++; Billboard* billboard = new Billboard(transform, texture, *it); boost::shared_ptr sceneItem(billboard); objects.push_back(sceneItem); } } } } } void loadFromFile() { std::string filePath = Scene::getPathToResource(getName()); Deserializer deserializer(filePath, true); SerializablePtr root = deserializer.deserialize(); if (root) { std::map rootObj; if (root->get(rootObj)) { std::map::iterator it; if ((it = rootObj.find("playfield_bounds")) != rootObj.end()) { loadBox(playfieldBounds, (*it).second); } if ((it = rootObj.find("maximum_bounds")) != rootObj.end()) { loadBox(maximumBounds, (*it).second); } if ((it = rootObj.find("instructions")) != rootObj.end()) { loadInstructions((*it).second); } } } std::cout << "playfield: " << playfieldBounds.min << " ... " << playfieldBounds.max << std::endl; } void draw(Scalar alpha) { SceneryVector::iterator it; for (it = objects.begin(); it != objects.end(); it++) { //std::cout << "draw object"; (*it)->draw(alpha); } glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glBindTexture(GL_TEXTURE_2D, 0); glColor4f(0.0f, 1.0f, 0.0f, 1.0f); playfieldBounds.draw(0.0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } Aabb playfieldBounds; Aabb maximumBounds; typedef std::vector > SceneryVector; SceneryVector objects; }; Scene::Scene(const std::string& name) : // pass through impl_(Scene::SceneImpl::retain(name), &Scene::SceneImpl::release) {} void Scene::draw(Scalar alpha) const { // pass through impl_->draw(alpha); } void Scene::refresh() { impl_->objects.clear(); impl_->loadFromFile(); } /** * Specialized search location for scene files. They can be found in the * "scenes" subdirectory of any of the searched directories. */ std::string Scene::getPathToResource(const std::string& name) { return Resource::getPathToResource("scenes/" + name + ".json"); } } // namespace Mf /** vim: set ts=4 sw=4 tw=80: *************************************************/