/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #ifndef _MOOF_PLANE_HH_ #define _MOOF_PLANE_HH_ #include namespace Mf { class Aabb; class Sphere; /* * A plane in 3-space defined by the equation Ax + By + Cz = D, where [A, B, C] * is normal to the plane. */ struct Plane { Vector3 normal; Scalar d; typedef enum { NEGATIVE = -1, INTERSECT = 0, POSITIVE = 1 } Halfspace; Plane() {} Plane(const Vector3& vector, Scalar scalar) : normal(vector), d(scalar) {} Plane(Scalar a, Scalar b, Scalar c, Scalar scalar) : normal(a, b, c), d(scalar) {} /* Causes the normal of the plane to become normalized. The scalar may also * be changed to keep the equation true. */ void normalize() { Scalar mag = normal.length(); normal /= mag; d /= mag; } /** * Determine the shortest distance between a point and the plane. */ Scalar getDistanceToPoint(const Vector3& point) const { return cml::dot(point, normal) + d; } Halfspace intersects(const Vector3& point) const { Scalar distance = getDistanceToPoint(point); if (isEqual(distance, 0.0)) return INTERSECT; else if (distance < 0.0) return NEGATIVE; else return POSITIVE; } Halfspace intersects(const Aabb& aabb) const; Halfspace intersects(const Sphere& sphere) const; }; } // namespace Mf #endif // _MOOF_PLANE_HH_ /** vim: set ts=4 sw=4 tw=80: *************************************************/