/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #ifndef _MOOF_OPENGL_HH_ #define _MOOF_OPENGL_HH_ #include #if HAVE_CONFIG_H #include "config.h" #endif #if USE_DOUBLE_PRECISION typedef GLdouble GLscalar; #define GL_SCALAR GL_DOUBLE #define SCALAR(D) (D) inline void glGetScalarv(GLenum a, GLscalar* b) { glGetDoublev(a, b); } inline void glLoadMatrix(const GLscalar* a) { glLoadMatrixd(a); } inline void glMultMatrix(const GLscalar* a) { glMultMatrixd(a); } inline void glScale(GLscalar a, GLscalar b, GLscalar c) { glScaled(a, b, c); } inline void glRotate(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glRotated(a, b, c, d); } inline void glTranslate(GLscalar a, GLscalar b, GLscalar c) { glTranslated(a, b, c); } inline void glColor3(GLscalar a, GLscalar b, GLscalar c) { glColor3d(a, b, c); } inline void glColor4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glColor4d(a, b, c, d); } inline void glColor3v(const GLscalar *a) { glColor3dv(a); } inline void glColor4v(const GLscalar *a) { glColor4dv(a); } inline void glVertex2(GLscalar a, GLscalar b) { glVertex2d(a, b); } inline void glVertex3(GLscalar a, GLscalar b, GLscalar c) { glVertex3d(a, b, c); } inline void glVertex4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glVertex4d(a, b, c, d); } inline void glVertex2v(const GLscalar* a) { glVertex2dv(a); } inline void glVertex3v(const GLscalar* a) { glVertex3dv(a); } inline void glVertex4v(const GLscalar* a) { glVertex4dv(a); } inline void glTexCoord2(GLscalar a, GLscalar b) { glTexCoord2d(a, b); } inline void glTexCoord3(GLscalar a, GLscalar b, GLscalar c) { glTexCoord3d(a, b, c); } inline void glTexCoord4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glTexCoord4d(a, b, c, d); } inline void glTexCoord2v(const GLscalar* a) { glTexCoord2dv(a); } inline void glTexCoord3v(const GLscalar* a) { glTexCoord3dv(a); } inline void glTexCoord4v(const GLscalar* a) { glTexCoord4dv(a); } #else typedef GLfloat GLscalar; #define GL_SCALAR GL_FLOAT #define SCALAR(F) (F##f) inline void glGetScalarv(GLenum a, GLscalar* b) { glGetFloatv(a, b); } inline void glLoadMatrix(const GLscalar* a) { glLoadMatrixf(a); } inline void glMultMatrix(const GLscalar* a) { glMultMatrixf(a); } inline void glScale(GLscalar a, GLscalar b, GLscalar c) { glScalef(a, b, c); } inline void glRotate(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glRotatef(a, b, c, d); } inline void glTranslate(GLscalar a, GLscalar b, GLscalar c) { glTranslatef(a, b, c); } inline void glColor3(GLscalar a, GLscalar b, GLscalar c) { glColor3f(a, b, c); } inline void glColor4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glColor4f(a, b, c, d); } inline void glColor3v(const GLscalar *a) { glColor3fv(a); } inline void glColor4v(const GLscalar *a) { glColor4fv(a); } inline void glVertex2(GLscalar a, GLscalar b) { glVertex2f(a, b); } inline void glVertex3(GLscalar a, GLscalar b, GLscalar c) { glVertex3f(a, b, c); } inline void glVertex4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glVertex4f(a, b, c, d); } inline void glVertex2v(const GLscalar* a) { glVertex2fv(a); } inline void glVertex3v(const GLscalar* a) { glVertex3fv(a); } inline void glVertex4v(const GLscalar* a) { glVertex4fv(a); } inline void glTexCoord2(GLscalar a, GLscalar b) { glTexCoord2f(a, b); } inline void glTexCoord3(GLscalar a, GLscalar b, GLscalar c) { glTexCoord3f(a, b, c); } inline void glTexCoord4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glTexCoord4f(a, b, c, d); } inline void glTexCoord2v(const GLscalar* a) { glTexCoord2fv(a); } inline void glTexCoord3v(const GLscalar* a) { glTexCoord3fv(a); } inline void glTexCoord4v(const GLscalar* a) { glTexCoord4fv(a); } #endif #endif // _MOOF_OPENGL_HH_ /** vim: set ts=4 sw=4 tw=80: *************************************************/