/*] Copyright (c) 2009-2010, Charles McGarvey [************************** **] All rights reserved. * * vi:ts=4 sw=4 tw=75 * * Distributable under the terms and conditions of the 2-clause BSD license; * see the file COPYING for a complete text of the license. * **************************************************************************/ #ifndef _MOOF_LINE_HH_ #define _MOOF_LINE_HH_ #include #include #include #include #include #include namespace Mf { template struct Line : public Drawable, public Shape { typedef cml::vector< Scalar, cml::fixed > Vector; Vector a; Vector b; Line() {} Line(const Vector& point1, const Vector& point2) : a(point1), b(point2) {} bool intersectRay(const Ray<2>& ray, Ray<2>::Intersection& hit) const { // solve: Cx + r*Dx = Ax + s(Bx - Ax) // Cy + r*Dy = Ay + s(By - Ay) // where: 0 <= s <= 1 if intersection // given: A = a // B = b // C = ray.point // D = ray.direction Scalar denom = ray.direction[0] * (b[1] - a[1]) + ray.direction[1] * (a[0] - b[0]); // check if the ray and line are parallel //if (isEqual(denom, SCALAR(0.0))) if (denom == SCALAR(0.0)) { Scalar numer = a[0] * (ray.point[1] - b[1]) + b[0] * (a[1] - ray.point[1]) + ray.point[0] * (b[1] - a[1]); // check if they are collinear if (isEqual(numer, SCALAR(0.0))) { hit.distance = SCALAR(0.0); hit.normal.set(0.0, 0.0); return true; } return false; } Scalar s = (ray.direction[0] * (ray.point[1] - a[1]) + ray.direction[1] * (a[0] - ray.point[0])) / denom; // check if the ray hits the segment if (s < SCALAR(0.0) || s > SCALAR(1.0)) return false; hit.distance = -(a[0] * (ray.point[1] - b[1]) + b[0] * (a[1] - ray.point[1]) + ray.point[0] * (b[1] - a[1])) / denom; if (hit.distance < SCALAR(0.0)) return false; Vector normal = cml::perp(a - b); if (cml::dot(a - ray.point, normal) < 0) hit.normal = normal; else hit.normal = -normal; return true; } void draw(Scalar alpha = 0.0) const { Mf::Texture::resetBind(); glBegin(GL_LINES); glVertex(a); glVertex(b); glEnd(); } }; template struct Polygon : public Shape { typedef cml::vector< Scalar, cml::fixed > Vector; Vector points[N]; }; } // namespace Mf #endif // _MOOF_LINE_HH_