/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #ifndef _MOOF_CORE_HH_ #define _MOOF_CORE_HH_ #include #include #include #include namespace Mf { /** * The core is essentially a stack of layers. While running, it updates each * layer from the bottom up every timestep. It also draws each layer from the * bottom up, adhering to the maximum frame-rate. Events are sent to each layer * from the top down until a layer signals the event was handled. The core is * also responsible for firing timers on time. The core will continue running * as long as there are layers on the stack. */ class Core { public: Core(); // loads settings: rngseed, timestep, framerate, showfps void init(); int getFps() const; void push(LayerP layer); // push a layer onto the top LayerP pop(); // pop the top layer LayerP pop(Layer* layer); // pops a specific layer and all layers above it void clear(); // remove all layers (the core will stop) int getSize() const; // get the size of the stack // set this machine in motion void run(); Dispatch::Handler addHandler(const std::string& event, const Dispatch::Function& callback); Dispatch::Handler addHandler(const std::string& event, const Dispatch::Function& callback, Dispatch::Handler handler); void dispatch(const std::string& event, const Dispatch::Message* message = 0); private: class Impl; boost::shared_ptr mImpl; }; extern Core core; /* * Some classes and subsystems require certain backend libraries to be * initialized. This is the mechanism to accomplish that. Classes which rely * on any backend libraries just need to instantiate this class as a member. * Backend cleanup will occur automagically when there are no more instances. */ class Backend { public: Backend(); ~Backend(); static bool check(Error& error); }; } // namespace Mf #endif // _MOOF_CORE_HH_ /** vim: set ts=4 sw=4 tw=80: *************************************************/