/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #ifndef _MOOF_CAMERA_HH_ #define _MOOF_CAMERA_HH_ #include #include #include #include namespace Mf { class Camera : public RigidBody3 { public: Camera() { mState.init(); mPrevState.init(); cml::quaternion_rotation_world_y(mState.orientation, SCALAR(0.0)); } void setPosition(const Vector3& position); void setRotation(const Quaternion& rotation); void lookAt(const Vector3& point); void setProjection(const Matrix4& projection); void setProjection(Scalar fovy, Scalar aspect, Scalar near, Scalar far); const Matrix4& getModelview() const { return mModelview; } const Matrix4& getProjection() const { return mProjection; } const Frustum& getFrustum() const { return mFrustum; } void uploadToGL(Scalar alpha = 0) const; void update(Scalar t, Scalar dt); void draw(Scalar alpha = 0) const; void handleEvent(const Event& event); private: void calculate(Scalar alpha) const; mutable Matrix4 mModelview; Matrix4 mProjection; mutable Frustum mFrustum; }; } // namespace Mf #endif // _MOOF_CAMERA_HH_ /** vim: set ts=4 sw=4 tw=80: *************************************************/