/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #include // atexit, getenv #include #include #include // access #include #include #include #include #include #include #include #include #include "GameLayer.hh" #include "MainLayer.hh" #include "TitleLayer.hh" #if HAVE_CONFIG_H #include "config.h" #endif #include "version.h" MainLayer::MainLayer() { Mf::dispatcher::addHandler("video.context_recreated", boost::bind(&MainLayer::contextRecreated, this, _1), this); setupGL(); } MainLayer::~MainLayer() { Mf::dispatcher::removeHandler(this); } void MainLayer::pushed(Mf::Engine& engine) { mEngine = &engine; //Mf::Scalar coeff[] = {0.0, 1.0}; //Mf::Lerp interp(coeff, 0.25); //Mf::LayerP gameLayer = GameLayer::alloc(); //Mf::Transition::Ptr transition = //Mf::Transition::alloc(gameLayer, Mf::LayerP(), interp); //engine->push(transition); //engine->push(GameLayer::alloc()); mEngine->push(TitleLayer::alloc()); } void MainLayer::draw(Mf::Scalar alpha) const { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } bool MainLayer::handleEvent(const Mf::Event& event) { switch (event.type) { case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { quit(); } else if (event.key.keysym.sym == SDLK_f) { mEngine->getVideo().toggleFull(); } else if (event.key.keysym.sym == SDLK_l) { Mf::Video& video = mEngine->getVideo(); video.toggleCursorGrab(); video.toggleCursorVisible(); } else if (event.key.keysym.sym == SDLK_y) { mEngine->push(GameLayer::alloc()); } break; case SDL_VIDEORESIZE: glViewport(0, 0, event.resize.w, event.resize.h); break; case SDL_QUIT: quit(); break; } return false; } void MainLayer::quit() { // remove all the layers mEngine->clear(); } void MainLayer::setupGL() { glEnable(GL_TEXTURE_2D); glEnable(GL_DEPTH_TEST); glEnable(GL_LINE_SMOOTH); glEnable(GL_POLYGON_SMOOTH); glShadeModel(GL_SMOOTH); //glEnable(GL_BLEND); //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.0); glClearColor(0.0, 0.0, 0.0, 1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, 1.33333, 1.0, 2500.0); glMatrixMode(GL_MODELVIEW); } void MainLayer::contextRecreated(const Mf::Notification* note) { // whenever the context is destroyed and a new one created, it probably // won't contain our state so we need to set that up again setupGL(); } void printUsage() { std::cout << "Usage: "PACKAGE" [-h|--help] [-i|--info] [OPTION=VALUE]..." << std::endl << "The alien-smashing action game." << std::endl << std::endl << "Options:" << std::endl << " -h, --help" << std::endl << " show this help and exit" << std::endl << " -i, --info" << std::endl << " show version and build information" << std::endl << " detail=1|2|3" << std::endl << " the level of detail of game scenes" << std::endl << " fullscreen=true|false" << std::endl << " if true, uses the entire display" << std::endl << " maxfps=num" << std::endl << " the maximum number of frames per second" << std::endl << std::endl << "See documentation for more options." << std::endl; } void printInfo(int argc, char* argv[]) { std::string assets; std::string datadir; std::string config; assets.assign(YOINK_DATADIR); int accessible = access(assets.c_str(), R_OK); if (accessible != 0) assets += " (no access)"; char* temp = getenv("YOINK_DATADIR"); if (temp) { datadir = temp; accessible = access(temp, R_OK); if (accessible != 0) datadir += " (no access)"; } temp = getenv("YOINKRC"); if (temp) { config = temp; accessible = access(temp, R_OK); if (accessible != 0) config += " (no access)"; } std::cout << " Executable: " << argv[0] << std::endl << " Version: "VERSION << std::endl #if defined(__DATE__) && defined(__TIME__) << " Built: "__DATE__" "__TIME__ << std::endl #endif << " Compiler: "COMPILER_STRING << std::endl << " Assets: " << assets << std::endl << "Build options: " #ifdef NDEBUG << "-" #endif << "debug " #ifndef USE_DOUBLE_PRECISION << "-" #endif << "double-precision " #ifndef USE_GTK << "-" #endif << "gtk " #ifndef PROFILING_ENABLED << "-" #endif << "profile " #ifndef USE_QT4 << "-" #endif << "qt4 " #ifndef USE_THREADS << "-" #endif << "threads" << std::endl << " YOINKRC: " << config << std::endl << "YOINK_DATADIR: " << datadir << std::endl; } void goodbye() { std::cout << std::endl << "Goodbye..." << std::endl << std::endl; } int main(int argc, char* argv[]) { if (argc > 1) { std::string arg(argv[1]); if (arg == "-h" || arg == "--help") { printUsage(); return 0; } else if (arg == "-i" || arg == "--info") { printInfo(argc, argv); return 0; } } std::cout << std::endl << PACKAGE_STRING << std::endl << "Compiled " << __TIME__ " " __DATE__ << std::endl << "Send patches and bug reports to <" PACKAGE_BUGREPORT << ">." << std::endl << std::endl; atexit(goodbye); #if YOINK_LOGLEVEL >= 4 Mf::setLogLevel(Mf::LOG_DEBUG); #elif YOINK_LOGLEVEL >= 3 Mf::setLogLevel(Mf::LOG_INFO); #elif YOINK_LOGLEVEL >= 2 Mf::setLogLevel(Mf::LOG_SCRIPT); #elif YOINK_LOGLEVEL >= 1 Mf::setLogLevel(Mf::LOG_ERROR); #elif YOINK_LOGLEVEL Mf::setLogLevel(Mf::LOG_NONE); #endif // Add search paths; they should be searched in this order: // 1. YOINK_DATADIR (environment) // 2. YOINK_DATADIR (configure) char* dataDir = getenv("YOINK_DATADIR"); if (dataDir) { Mf::Resource::addSearchPath(dataDir); } Mf::Resource::addSearchPath(YOINK_DATADIR); std::string iconFile = Mf::Resource::getPath(PACKAGE".png"); // Build the list of config files to search for, in this order: // 1. YOINK_DATADIR/yoinkrc // 2. /etc/yoinkrc // 3. $HOME/.yoinkrc // 4. YOINKRC (environment) std::string configFiles; configFiles += Mf::Resource::getPath("yoinkrc"); configFiles += ":/etc/yoinkrc:$HOME/.yoinkrc"; char* configFile = getenv("YOINKRC"); if (configFile) { configFiles += ":"; configFiles += configFile; } try { Mf::Engine app(argc, argv, PACKAGE_STRING, iconFile, configFiles); app.push(MainLayer::alloc()); app.run(); } catch (const Mf::Exception& e) { Mf::logError("unhandled exception (code %d): \"%s\"", e.code(), e.what()); Mf::ModalDialog dialog; dialog.title = PACKAGE_STRING; dialog.text1 = "Unhandled Exception"; dialog.text2 = e.what(); dialog.type = Mf::ModalDialog::CRITICAL; dialog.run(); return 1; } return 0; } /** vim: set ts=4 sw=4 tw=80: *************************************************/