/*] Copyright (c) 2009-2010, Charles McGarvey [************************** **] All rights reserved. * * vi:ts=4 sw=4 tw=75 * * Distributable under the terms and conditions of the 2-clause BSD license; * see the file COPYING for a complete text of the license. * **************************************************************************/ #include // atexit, getenv #include #include #include // access #include #include #include #include #include #include #include #include "ErrorHandler.hh" #include "GameLayer.hh" #include "Main.hh" #include "TitleLayer.hh" #if HAVE_CONFIG_H #include "config.h" #endif #include "version.h" Main::Main() { mDispatchHandler = Mf::core.addHandler("video.newcontext", boost::bind(&Main::contextCreated)); setupGL(); } void Main::addedToCore() { //Mf::Scalar coeff[] = {0.0, 1.0}; //Mf::Lerp interp(coeff, 0.25); //Mf::LayerP gameLayer = GameLayer::alloc(); //Mf::Transition::Ptr transition = //Mf::Transition::alloc(gameLayer, Mf::LayerP(), interp); //core.push(transition); //core.push(GameLayer::alloc()); Mf::core.push(TitleLayer::alloc()); } void Main::update(Mf::Scalar t, Mf::Scalar dt) { if (Mf::core.getSize() == 1) { // this is the only layer left on the stack //Mf::core.push(TitleLayer::alloc()); Mf::core.clear(); } } void Main::draw(Mf::Scalar alpha) const { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } bool Main::handleEvent(const Mf::Event& event) { switch (event.type) { case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) { Mf::core.clear(); } else if (event.key.keysym.sym == SDLK_f) { Mf::video->toggleFull(); } else if (event.key.keysym.sym == SDLK_l) { Mf::video->toggleCursorGrab(); Mf::video->toggleCursorVisible(); } break; case SDL_VIDEORESIZE: glViewport(0, 0, event.resize.w, event.resize.h); break; case SDL_QUIT: Mf::core.clear(); break; } return false; } std::string Main::getSearchPath() { // Add search paths; they should be searched in this order: // 1. YOINK_DATADIR (environment) // 2. YOINK_DATADIR (configure) std::string path; char* dataDir = getenv("YOINK_DATADIR"); if (dataDir) { path += dataDir; path += ":"; } path += YOINK_DATADIR; return path; } std::string Main::getConfigPath() { // Build the list of config files to search for, in this order: // 1. YOINK_DATADIR/yoinkrc // 2. /etc/yoinkrc (not for Windows) // 3. $HOME/.yoinkrc // 4. YOINKRC (environment) std::string path = Mf::Resource::getPath("yoinkrc"); #if !defined(_WIN32) && !defined(__WIN32__) path += ":/etc/yoinkrc"; #endif path += ":$HOME/.yoinkrc"; char* configFile = getenv("YOINKRC"); if (configFile) { path += ":"; path += configFile; } return path; } void Main::setupGL() { glEnable(GL_TEXTURE_2D); glEnable(GL_DEPTH_TEST); glEnable(GL_LINE_SMOOTH); glEnable(GL_POLYGON_SMOOTH); glShadeModel(GL_SMOOTH); //glEnable(GL_BLEND); //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.0); glClearColor(0.0, 0.0, 0.0, 1.0); //glMatrixMode(GL_PROJECTION); //glLoadIdentity(); //Mf::Scalar ratio = Mf::core.getVideo()->getWidth() / //Mf::core.getVideo()->getHeight(); //gluPerspective(60.0, ratio, 1.0, 250.0); //glMatrixMode(GL_MODELVIEW); } void Main::contextCreated() { // whenever the context is destroyed and a new one created, it probably // won't contain our state so we need to set that up again setupGL(); } void Main::printUsage() { std::cout << "Usage: " << PACKAGE" [-h|--help] [-i|--info] [OPTION=VALUE]..." << std::endl << "The alien-smashing action game." << std::endl << std::endl << "Options:" << std::endl << " -h, --help" << std::endl << " show this help and exit" << std::endl << " -i, --info" << std::endl << " show version and build information" << std::endl << " detail=1|2|3" << std::endl << " the level of detail of game scenes" << std::endl << " fullscreen=true|false" << std::endl << " if true, uses the entire display" << std::endl << " framerate=num" << std::endl << " number of frames to draw per second" << std::endl << std::endl << "See documentation for more options." << std::endl; } void Main::printInfo(int argc, char* argv[]) { std::string assets; std::string datadir; std::string config; assets.assign(YOINK_DATADIR); int accessible = access(assets.c_str(), R_OK); if (accessible != 0) assets += " (no access)"; char* temp = getenv("YOINK_DATADIR"); if (temp) { datadir = temp; accessible = access(temp, R_OK); if (accessible != 0) datadir += " (no access)"; } temp = getenv("YOINKRC"); if (temp) { config = temp; accessible = access(temp, R_OK); if (accessible != 0) config += " (no access)"; } std::cout << " Executable: " << argv[0] << std::endl << " Version: "VERSION << std::endl << " Built: " << COMPILE_TIME << std::endl << " Compiler: "COMPILER_STRING << std::endl << " Assets: " << assets << std::endl << "Build options: " #ifdef NDEBUG << "-" #endif << "debug " #ifndef USE_DOUBLE_PRECISION << "-" #endif << "double-precision " #ifndef USE_GTK << "-" #endif << "gtk " #ifndef PROFILING_ENABLED << "-" #endif << "profile " #ifndef USE_QT4 << "-" #endif << "qt4 " #ifndef USE_THREADS << "-" #endif << "threads" << std::endl << " YOINKRC: " << config << std::endl << "YOINK_DATADIR: " << datadir << std::endl; } void hello() { std::cout << std::endl << PACKAGE_STRING << std::endl << "Compiled " << __TIME__ " " __DATE__ << std::endl << "Send patches and bug reports to <" PACKAGE_BUGREPORT << ">." << std::endl << std::endl; } void goodbye() { std::cout << std::endl << "Goodbye..." << std::endl << std::endl; } int main(int argc, char* argv[]) { if (argc > 1) { std::string arg(argv[1]); if (arg == "-h" || arg == "--help") { Main::printUsage(); return 0; } else if (arg == "-i" || arg == "--info") { Main::printInfo(argc, argv); return 0; } } hello(); atexit(goodbye); Mf::Resource::addSearchPaths(Main::getSearchPath()); Mf::settings.loadFromFiles(Main::getConfigPath()); Mf::settings.parseArgs(argc, argv); Mf::Log::Level logLevel = Mf::Log::INFO; Mf::settings.get("loglevel", logLevel); Mf::Log::setLevel(logLevel); try { Mf::Video video(PACKAGE_STRING, Mf::Resource::getPath(PACKAGE".png")); MainP app = Main::alloc(); Mf::core.push(app); Mf::core.run(); } catch (const Mf::Error& error) { Mf::ModalDialog dialog; dialog.title = PACKAGE_STRING; dialog.text1 = "Unhandled Exception"; dialog.text2 = getErrorString(error); dialog.type = Mf::ModalDialog::CRITICAL; dialog.run(); return 1; } return 0; }