/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #ifndef _HUD_HH_ #define _HUD_HH_ /** * @file Hud.hh * Heads-up Display */ #include #include #include #include #include "Tilemap.hh" // TODO this stuff is still just hacked up class ProgressBar : public Mf::Drawable { public: ProgressBar(const Tilemap& tilemap, Tilemap::Index index); void resize(const Mf::Rectangle& rect); void setProgress(Mf::Scalar progress); void draw(Mf::Scalar alpha = 0.0) const; private: Mf::Scalar mProgress; Mf::Vector2 mVertices[8]; Mf::Scalar mWidth; Tilemap mTilemap; Mf::Scalar mTexCoords[8]; Mf::Scalar mMidCoords[2]; }; class Hud; typedef boost::shared_ptr HudP; class Hud : public Mf::Layer { public: Hud(); static HudP alloc() { return HudP(new Hud); } void setBar1Progress(Mf::Scalar progress) { // pass through mBar1.setProgress(progress); } void setBar2Progress(Mf::Scalar progress) { // pass through mBar2.setProgress(progress); } void setNumber(unsigned value); void resize(int width, int height); void draw(Mf::Scalar alpha = 0.0) const; bool handleEvent(Mf::Event& event); private: ProgressBar mBar1; ProgressBar mBar2; unsigned mNumber; Tilemap mFont; Mf::Matrix4 mProjection; }; #endif // _HUD_HH_ /** vim: set ts=4 sw=4 tw=80: *************************************************/