/*] Copyright (c) 2009-2010, Charles McGarvey [************************** **] All rights reserved. * * vi:ts=4 sw=4 tw=75 * * Distributable under the terms and conditions of the 2-clause BSD license; * see the file COPYING for a complete text of the license. * **************************************************************************/ #ifndef _GAMESTATE_HH_ #define _GAMESTATE_HH_ /** * @file GameState.hh * The data. */ #include #include #include #include #include #include #include "Character.hh" #include "Heroine.hh" #include "Scene.hh" struct GameState { Mf::Script script; std::vector sceneList; HeroineP heroine; SceneP scene; Mf::Lerp interp; Mf::Camera camera; }; #endif // _GAMESTATE_HH_