/*] Copyright (c) 2009-2010, Charles McGarvey [************************** **] All rights reserved. * * vi:ts=4 sw=4 tw=75 * * Distributable under the terms and conditions of the 2-clause BSD license; * see the file COPYING for a complete text of the license. * **************************************************************************/ #include #include #include "Character.hh" class SpringForce { public: explicit SpringForce(moof::vector2 x) : location(x) {} const moof::vector2& operator () (const moof::linear_state<2>& state) { moof::vector2 x = state.position - location; moof::scalar mag = x.length(); moof::scalar d = 0.0; // spring: //state_.force += -15.0 * x - 1.5 * state_.velocity; force = SCALAR(-10.0) * (mag - d) * (x / mag);// - SCALAR(2.0) * state.velocity; return force; } private: moof::vector2 force; moof::vector2 location; }; class ResistanceForce { public: explicit ResistanceForce(moof::scalar scale = 1.0) : k(scale) {} const moof::vector2& operator () (const moof::linear_state<2>& state) { force = -k * state.velocity; return force; } private: moof::vector2 force; moof::scalar k; }; Character::Character(const std::string& name) : tilemap(name), animation(name) { state_.init(); state_.mass = 1.0; state_.inverse_mass = 1.0 / state_.mass; // forces state_.force = moof::vector2(0.0, 0.0); state_.forces.push_back(SpringForce(moof::vector2(5.0, 4.0))); state_.forces.push_back(ResistanceForce(2.0)); state_.forces.push_back(moof::linear_state<2>::gravity_force(-9.8)); // starting position state_.position = moof::vector2(5.0, 5.0); state_.momentum = moof::vector2(1.0, 0.0); state_.recalculate(); prev_state_ = state_; } void Character::update(moof::scalar t, moof::scalar dt) { moof::rigid_body2::update(t, dt); // update physics animation.update(t, dt); moof::vector3 center(state_.position[0], state_.position[1], 0.0); moof::vector3 a(state_.position[0] - 0.5, state_.position[1] - 0.5, 0.0); moof::vector3 b(state_.position[0] + 0.5, state_.position[1] + 0.5, 0.0); aabb_.init(a, b); sphere_.init(center, a); } void Character::draw(moof::scalar alpha) const { moof::state2 state = moof::rigid_body2::state(alpha); moof::vector2 position = state.position; //glColor3f(1.0f, 1.0f, 1.0f); tilemap.bind(); int frame = animation.getFrame(); moof::texture::orientation orientation = moof::texture::normal; if (state_.velocity[0] < 0.0) orientation = moof::texture::reverse; moof::scalar coords[8]; tilemap.tile_coordinates(frame, coords, orientation); moof::scalar s = 0.5; glBegin(GL_TRIANGLE_FAN); glTexCoord(coords[0], coords[1]); glVertex(position[0]-s, position[1]-s); glTexCoord(coords[2], coords[3]); glVertex(position[0]+s, position[1]-s); glTexCoord(coords[4], coords[5]); glVertex(position[0]+s, position[1]+s); glTexCoord(coords[6], coords[7]); glVertex(position[0]-s, position[1]+s); glEnd(); } /*int Character::getOctant(const moof::Aabb<3>& aabb) const { int octantNum = -1; moof::plane::halfspace halfspace; moof::plane xy = aabb.xy_plane(); halfspace = xy.intersects(sphere_); if (halfspace == moof::plane::intersecting) { halfspace = xy.intersects(aabb_); } if (halfspace == moof::plane::positive) { moof::plane xz = aabb.xz_plane(); halfspace = xz.intersects(sphere_); if (halfspace == moof::plane::intersecting) { halfspace = xz.intersects(aabb_); } if (halfspace == moof::plane::positive) { moof::plane yz = aabb.yz_plane(); halfspace = yz.intersects(sphere_); if (halfspace == moof::plane::intersecting) { halfspace = yz.intersects(aabb_); } if (halfspace == moof::plane::positive) { octantNum = 2; } else if (halfspace == moof::plane::negative) { octantNum = 3; } } else if (halfspace == moof::plane::negative) { moof::plane yz = aabb.yz_plane(); halfspace = yz.intersects(sphere_); if (halfspace == moof::plane::intersecting) { halfspace = yz.intersects(aabb_); } if (halfspace == moof::plane::positive) { octantNum = 1; } else if (halfspace == moof::plane::negative) { octantNum = 0; } } } else if (halfspace == moof::plane::negative) { moof::plane xz = aabb.xz_plane(); halfspace = xz.intersects(sphere_); if (halfspace == moof::plane::intersecting) { halfspace = xz.intersects(aabb_); } if (halfspace == moof::plane::positive) { moof::plane yz = aabb.yz_plane(); halfspace = yz.intersects(sphere_); if (halfspace == moof::plane::intersecting) { halfspace = yz.intersects(aabb_); } if (halfspace == moof::plane::positive) { octantNum = 6; } else if (halfspace == moof::plane::negative) { octantNum = 7; } } else if (halfspace == moof::plane::negative) { moof::plane yz = aabb.yz_plane(); halfspace = yz.intersects(sphere_); if (halfspace == moof::plane::intersecting) { halfspace = yz.intersects(aabb_); } if (halfspace == moof::plane::positive) { octantNum = 5; } else if (halfspace == moof::plane::negative) { octantNum = 4; } } } return octantNum; } */ void Character::addImpulse(moof::vector2 impulse) { state_.momentum += impulse; } void Character::addForce(moof::vector2 force) { state_.force += force; } void Character::setPosition(moof::vector2 position) { state_.position = position; }