/******************************************************************************* Copyright (c) 2009, Charles McGarvey All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ #ifndef _ANIMATION_HH_ #define _ANIMATION_HH_ /** * @file Animation.hh * Motion picture!! */ #include #include #include #include class Animation; typedef boost::shared_ptr AnimationP; /** * A class to manage frame-based animation. Animation sequences can be loaded * from file, then named sequences are started. The animation is updated * periodically (each update cycle), and the correct current frame is * determined. This class is generic enough that a frame can mean just about * anything to whatever drawing context is used to render the frame. */ class Animation : public Mf::Resource { class Impl; boost::shared_ptr mImpl; public: Animation(const std::string& name); static AnimationP alloc(const std::string& name) { return AnimationP(new Animation(name)); } void startSequence(const std::string& name); void update(Mf::Scalar t, Mf::Scalar dt); unsigned getFrame() const; static std::string getPath(const std::string& name); }; #endif // _ANIMATION_HH_ /** vim: set ts=4 sw=4 tw=80: *************************************************/