-- Example Yoink Configuration File -- vim: ft=lua ts=4 print "loading default settings..." -- Set the level of detail to use when drawing scenes. This can be 1, 2 or -- 3, where 1 shows the least amount of detail and 3 draws the scene with -- the most detail. detail = 3 -- Set the number of times each second the physics state will be updated. A -- value of 100 or higher is ideal for accurate physics approximations. Values -- that are much lower cause the CPU to do less work, but accuracy will suffer. -- Errors could be introduced in the game with extremely low values. timestep = 80 -- Set the maximum number of frames that can be drawn per second. A value -- of 50 is pretty good. If your computer is really old, you can get away -- with decreasing this value and still have reasonably smooth animation. -- You can set this to a very high number to effectively render as many -- frames as is possible, but the actual rate could be limited by vertical -- display synchronization, depending on the X11 driver and settings used. -- You should not set this option higher than the point where the vertical -- synchronization effectively limits the draw rate or else the game may -- not be able to update the physics on schedule which could actually -- significantly lower the quality of the animation. maxfps = timestep / 2 -- Set whether or not to print the current actual framerate to the console. printfps = false -- Set whether or not the game will run in full-screen mode. If false, the -- game will run in a window. fullscreen = false -- If the game is running in a window, set whether or not the window will -- be resizable. resizable = true -- Set the resolution or size of the window. The value is an array with -- three number elements representing the width, height, and bits per pixel -- that make up the video mode. A typical value is 800,600 for a size of -- 800x600 pixels with millions of colors (the third number is optional). videomode = {800, 600} -- Set whether or not the cursor will be visible when you mouse over the -- display of the game. showcursor = true -- Set whether or not the drawing should use two buffers. This results in -- a higher quality animation. You should usually leave this as true. doublebuffer = true -- Set whether or not to sync with the display in order to reduce -- distortion. swapcontrol = true