-- Example Yoink Configuration File print "loading default settings..." -- Set the level of detail to use when drawing scenes. This can be 1, 2 or -- 3, where 1 shows the least amount of detail and 3 draws the scene with -- the most detail. Lower levels of detail may improve performance on -- slower machines. detail = 3 -- Set the number of times each second the physics state will be updated. -- The quality of the physics simulation will increase as you increase this -- value, but the processor will be taxed more. Errors could be introduced -- in the game with extremely low values. timestep = 100 -- Set the target number of frames that should be drawn per second. The -- smoothness of the animation increases as you increase this value. You -- probably want to set this somewhere in the 25-200 range, depending on -- how much work you want your computer to do. For example, if you're on -- battery power, you might prefer 25 which is still reasonably smooth and -- will decrease battery drain significantly. You can also set this to an -- arbitrarily high number to effectively draw as many frames as possible, -- but your actual framerate might be limited by the refresh rate of your -- display; use the swapcontrol setting to enable or disable this behavior. -- You can determine your actual framerate with the showfps option. framerate = timestep -- Set this to show the current frames per second in the window caption. showfps = false -- Set this to run the game in full-screen mode. The default behavior is -- to run the game in a window. fullscreen = false -- If the game is running in a window, set this to also make the window -- resizable. This has no effective if the fullscreen option is set. resizable = true -- Set the display resolution or size of the viewing window. If left at -- the default value (a function), the video mode will only be set if we're -- not in fullscreen. That way, a native resolution will be used. videomode = function() if not fullscreen then return {800, 600} end end -- Set this to use double-buffering to improve animation quality. You -- really don't want to turn this off. doublebuffer = true -- Set this to sync with the refresh rate of your display. Your framerate -- will be limited to the refresh rate, but you may experience less -- tearing caused by the display vertical refresh. On the other hand, you -- might experience worse tearing, depending on your setup. Try it both -- ways. swapcontrol = true -- Set the level of log detail that will be output to the console. -- Possible values are: -- 0 nothing -- 1 errors -- 2 warnings -- 3 info -- 4 debug messages loglevel = 2 -- vi:ft=lua ts=4 sw=4 tw=75