-- Example Yoink Configuration File -- ex:ft=lua ts=4 sw=4 tw=75 print "loading default settings..." -- Set the level of detail to use when drawing scenes. This can be 1, 2 or -- 3, where 1 shows the least amount of detail and 3 draws the scene with -- the most detail. Lower levels of detail may improve performance on -- slower machines. detail = 3 -- Set the number of times each second the physics state will be updated. -- The quality of the physics simulation will increase as you increase this -- value, but the processor will be taxed more. Errors could be introduced -- in the game with extremely low values. timestep = 80 -- Set the target number of frames that should be drawn per second. The -- smoothness of the animation increases as you increase this value. You -- probably want to set this somewhere in the 25-85 range, depending on how -- much work you want your computer to do. For example, if you're on -- battery power, you might prefer 25 which is still reasonably smooth and -- will decrease battery drain significantly. You can also set this to a -- very high number to effectively draw as many frames as possible, but -- your actual framerate might be limited by the refresh rate of your -- display--use the swapcontrol setting to enable or disable this behavior. -- You can determine your actual framerate with the showfps option. framerate = 50 -- Set this to print the current actual framerate to the console each -- second. showfps = false -- Set this to run the game in full-screen mode. The default behavior is -- to run the game in a window. fullscreen = false -- If the game is running in a window, set this to also make the window -- resizable. This has no effective if the fullscreen option is true. resizable = true -- Set the screen resolution or size of the window. The value is an array -- with three number elements representing the width, height, and bits per -- pixel that make up the video mode. If the fullscreen option is set, the -- default behavior is to pick a native resolution. You can use the -- videomode to override the default resolution. If the fullscreen option -- is false, videomode will determine the size of the window. --videomode = {800, 600} -- Set this to make the cursor remain visible as you mouse over the view of -- the game. showcursor = true -- Set this to use double-buffering to improve animation quality. You -- should usually leave this as true. doublebuffer = true -- Set this to sync with the refresh rate of your display. Your framerate -- will be limited to the refresh rate, but you may experience fewer ugly -- "artifacts" caused by the game animation. swapcontrol = true -- Set the level of log detail that will be printed to the console. -- Possible values are: -- 0 print nothing -- 1 errors only -- 2 include warnings -- 3 print everything, including debug messages loglevel = 2