{ "playfield_bounds": [0, 0, -100, 1280, 500, 100], "maximum_bounds": [-160, 0, -192, 1440, 480, 224], "instructions": [ /* Left end tower block */ /* Front */ "reset_transform", "translate", [-5, 0, 5], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 5, "tiles": [ 2, 2, 2, 2, 2, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 4, 4, 4, 4, 4 ] }, /* Right side */ "reset_transform", "rotate", ["y", 90], "translate", [0, 0, 5], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 5, "surface_type": "right", "tiles": [ 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 4, 5, 5, 5, 4 ] }, /* Top */ "reset_transform", "rotate", ["x", 90], "translate", [-5, 15, 0], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 5, "surface_type": "top", "tiles": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ] }, /* Leftmost background tower block */ /* Front */ "reset_transform", "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 7, "detail": 1, "tiles": [ 2, 2, 2, 2, 2, 2, 2, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 6, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 4, 4, 5, 5, 5, 4, 4 ] }, /* Right side */ "reset_transform", "rotate", ["y", 90], "translate", [7, 0, 0], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 6, "detail": 1, "tiles": [ 2, 2, 2, 2, 2, 2, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 4, 4, 4, 4, 4, 4 ] }, /* Top */ "reset_transform", "rotate", ["x", 90], "translate", [-2, 8, -6], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 9, "detail": 1, "tiles": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ] }, /* Foreground building with pitched roof */ /* Left wall */ "reset_transform", "rotate", ["y", -90], "translate", [10, 0, 1], "scale", [32], "texture", "Building", "tilemap", { "width": 4, "surface_type": "left", "tiles": [ -1, 9, 11, -1, 9, 10, 12, 11, 15, 7, 7, 16, 3, 5, 6, 4, 3, 6, 5, 4 ] }, /* Right wall */ "reset_transform", "rotate", ["y", -90], "translate", [13, 0, 1], "scale", [32], "texture", "Building", "tilemap", { "width": 4, "surface_type": "right", "tiles": [ -1, 9, 11, -1, 9, 10, 12, 11, 15, 7, 7, 16, 3, 5, 6, 4, 3, 8, 5, 4 ] }, /* Front wall */ "reset_transform", "translate", [10, 0, 5], "scale", [32], "texture", "Building", "tilemap", { "width": 3, "tiles": [ 15, 7, 16, 3, 5, 4, 3, 6, 4 ] }, /* Pitched roof */ "reset_transform", "rotate", ["x", 135], "scale", [1, 1.5, 1.5], "translate", [10, 5, 3], "scale", [32], "texture", "Building", "tilemap", { "width": 3, "tiles": [ 13, 13, 13, 13, 13, 13 ] }, /* Finial */ "reset_transform", "translate", [10, 5, 3], "scale", [32], "texture", "Building", "tilemap", { "width": 3, "tiles": [ 18, 18, 18 ] }, /* Cheaty invisible platform */ "reset_transform", "translate", [10, 4, 3], "scale", [32], "texture", "Building", "tilemap", { "width": 3, "surface_type": "top", "tiles": [ -1, -1, -1 ] }, /* The ground */ /* Courtyard */ "reset_transform", "rotate", ["x", 90], "translate", [-3, 0, 0], "scale", [32], "texture", "Scenery", "tilemap", { "width": 13, "surface_type": "top", "tiles": [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ] }, /* Front grass */ "reset_transform", "scale", [8, 1, 1], "translate", [1, -0.5, 5], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 8, "detail": 2 }, /* Back grass */ "reset_transform", "scale", [8, 1, 1], "translate", [1, -0.5, 1], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 8, "detail": 2 }, /* Left grass */ "reset_transform", "scale", [4, 1, 1], "rotate", ["y", -90], "translate", [1, -0.5, 1], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 4, "detail": 2 }, /* Right grass */ "reset_transform", "scale", [4, 1, 1], "rotate", ["y", -90], "translate", [9, -0.5, 1], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 4, "detail": 2 }, /* Fence behind house */ "reset_transform", "scale", [11, 1, 1], "translate", [7, 0, 0], "scale", [32], "texture", "Scenery", "billboard", { "tile": 4, "u_scale": 11, "detail": 2 }, /* Background building with pitched roof */ /* Front wall */ "reset_transform", "translate", [19, 0, 0], "scale", [32], "texture", "Building", "tilemap", { "width": 4, "detail": 1, "tiles": [ -1, 9, 11, -1, 9, 10, 12, 11, 15, 7, 7, 16, 3, 6, 5, 4, 3, 5, 6, 4, 3, 8, 5, 4 ] }, /* Left wall */ "reset_transform", "rotate", ["y", -90], "translate", [19, 0, -3], "scale", [32], "texture", "Building", "tilemap", { "width": 3, "surface_type": "left", "detail": 1, "tiles": [ 15, 1, 16, 3, 7, 4, 3, 5, 4, 3, 0, 4 ] }, /* Right wall */ "reset_transform", "rotate", ["y", -90], "translate", [23, 0, -3], "scale", [32], "texture", "Building", "tilemap", { "width": 3, "surface_type": "right", "detail": 1, "tiles": [ 15, 0, 16, 3, 7, 4, 3, 6, 4, 3, 2, 4 ] }, /* Left pitched roof */ "reset_transform", "rotate", ["x", 135], "scale", [1, 1.5, 1.5], "rotate", ["y", -90], "translate", [21, 6, -3], "scale", [32], "texture", "Building", "tilemap", { "width": 3, "detail": 1, "tiles": [ 13, 13, 13, 13, 13, 13 ] }, /* Right pitched roof */ "reset_transform", "rotate", ["x", -135], "scale", [1, 1.5, 1.5], "rotate", ["y", -90], "translate", [21, 6, -3], "scale", [32], "texture", "Building", "tilemap", { "width": 3, "detail": 1, "tiles": [ 13, 13, 13, 13, 13, 13 ] }, /* Finial */ "reset_transform", "rotate", ["y", -90], "translate", [21, 6, -3], "scale", [32], "texture", "Building", "tilemap", { "width": 3, "detail": 1, "tiles": [ 18, 18, 18 ] }, /* More ground to the right */ /* Ground under house */ "reset_transform", "rotate", ["x", 90], "translate", [10, 0, 0], "scale", [32], "texture", "Scenery", "tilemap", { "width": 3, "surface_type": "top", "tiles": [ 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1 ] }, /* Left part of center courtyard */ "reset_transform", "rotate", ["x", 90], "translate", [13, 0, 0], "scale", [32], "texture", "Scenery", "tilemap", { "width": 8, "surface_type": "top", "tiles": [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 ] }, /* Front grass */ "reset_transform", "scale", [12, 1, 1], "translate", [14, -0.5, 5], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 12, "detail": 2 }, /* Back grass */ "reset_transform", "scale", [4, 1, 1], "translate", [14, -0.5, 1], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 4, "detail": 2 }, /* Front grass next to door */ "reset_transform", "scale", [1, 1, 1], "translate", [13, -0.5, 3], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 1, "detail": 2 }, /* Back grass next to door */ "reset_transform", "scale", [1, 1, 1], "translate", [13, -0.5, 2], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 1, "detail": 2 }, /* Left grass */ "reset_transform", "rotate", ["y", -90], "translate", [14, -0.5, 1], "scale", [32], "texture", "Scenery", "tilemap", { "width": 4, "detail": 2, "tiles": [ 2, -1, 2, 2 ] }, /* Grass left of house */ "reset_transform", "rotate", ["y", -90], "scale", [1, 1, 1], "translate", [18, -0.5, 0], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 1, "detail": 2 }, /* Grass right of house */ "reset_transform", "rotate", ["y", -90], "scale", [1, 1, 1], "translate", [24, -0.5, 0], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 1, "detail": 2 }, /* Front grass in center */ "reset_transform", "scale", [4, 1, 1], "translate", [19, -0.5, 4], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 4, "detail": 2 }, /* Back grass in center */ "reset_transform", "scale", [4, 1, 1], "translate", [19, -0.5, 2], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 4, "detail": 2 }, /* Left grass in center */ "reset_transform", "scale", [2, 1, 1], "rotate", ["y", -90], "translate", [19, -0.5, 2], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 2, "detail": 2 }, /* Right grass in center */ "reset_transform", "scale", [2, 1, 1], "rotate", ["y", -90], "translate", [23, -0.5, 2], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 2, "detail": 2 }, /* Still more ground */ /* Right part of center courtyard */ "reset_transform", "rotate", ["x", 90], "translate", [21, 0, 0], "scale", [32], "texture", "Scenery", "tilemap", { "width": 7, "surface_type": "top", "tiles": [ 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 ] }, /* Fence to right of back house */ "reset_transform", "scale", [4, 1, 1], "translate", [24, 0, 0], "scale", [32], "texture", "Scenery", "billboard", { "tile": 4, "u_scale": 4, "detail": 2 }, /* Grass in front of fence */ "reset_transform", "scale", [4, 1, 1], "translate", [24, -0.5, 1], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 4, "detail": 2 }, /* Grass to left of tower block */ "reset_transform", "scale", [2, 1, 1], "rotate", ["y", -90], "translate", [26, -0.5, 5], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 2, "detail": 2 }, /* Grass to right of tower block */ "reset_transform", "scale", [2, 1, 1], "rotate", ["y", -90], "translate", [35, -0.5, 5], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 2, "detail": 2 }, /* Next bit of grass */ "reset_transform", "scale", [5, 1, 1], "translate", [35, -0.5, 5], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 5, "detail": 2 }, /* Back grass */ "reset_transform", "scale", [6, 1, 1], "translate", [34, -0.5, 1], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 6, "detail": 2 }, /* Extra bit of back grass */ "reset_transform", "scale", [1, 1, 1], "rotate", ["y", -90], "translate", [34, -0.5, 0], "scale", [32], "texture", "Scenery", "billboard", { "tile": 2, "u_scale": 1, "detail": 2 }, /* Ground around tower block */ "reset_transform", "rotate", ["x", 90], "translate", [28, 0, 4], "scale", [32], "texture", "Scenery", "tilemap", { "width": 5, "surface_type": "top", "tiles": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, /* Rightmost ground */ "reset_transform", "rotate", ["x", 90], "translate", [33, 0, 0], "scale", [32], "texture", "Scenery", "tilemap", { "width": 10, "surface_type": "top", "tiles": [ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, 0, 1, 1, 1, 1, 1, 1, -1, -1, -1 ] }, /* Right foreground tower block */ /* Front */ "reset_transform", "translate", [28, 0, 4], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 5, "tiles": [ 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 4, 4, 4, 4, 4 ] }, /* Right side */ "reset_transform", "rotate", ["y", 90], "translate", [33, 0, 4], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 6, "surface_type": "right", "tiles": [ 2, 2, 2, 2, 2, 2, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 5, 4, 5, 5, 4, 5 ] }, /* Left side */ "reset_transform", "rotate", ["y", 90], "translate", [28, 0, 4], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 6, "surface_type": "left", "tiles": [ 2, 2, 2, 2, 2, 2, 0, 1, 6, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 5, 4, 5, 5, 4, 5 ] }, /* Top */ "reset_transform", "rotate", ["x", 90], "translate", [28, 7, -2], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 5, "surface_type": "top", "tiles": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ] }, /* Right end tower block */ /* Front */ "reset_transform", "translate", [40, 0, 5], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 5, "tiles": [ 2, 2, 2, 2, 2, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 6, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 6, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 4, 4, 4, 4, 4 ] }, /* Left side */ "reset_transform", "rotate", ["y", 90], "translate", [40, 0, 5], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 5, "surface_type": "left", "tiles": [ 2, 2, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 5, 5, 4 ] }, /* Top */ "reset_transform", "rotate", ["x", 90], "translate", [40, 15, 0], "scale", [32], "texture", "TowerBlock1", "tilemap", { "width": 5, "surface_type": "top", "tiles": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ] }, /* Background */ "reset_transform", "translate", [-0.3, -0.17, -900], "scale", [3200, 1600, 1], "texture", "BackgroundFar", "billboard", null, "translate", [0, 0, 300], "texture", "BackgroundNear", "billboard", { "blend": true }, /* Trees */ "texture", "Trees", /* Left courtyard */ "reset_transform", "scale", [96], "translate", [250, -2.5, 16], "billboard", { "tile": 1, "detail": 1 }, /* Center courtyard */ "reset_transform", "scale", [96], "translate", [610, -2.5, 85], "billboard", { "tile": 0 }, "reset_transform", "scale", [96], "translate", [650, -2.5, 115], "billboard", { "tile": 1 }, /* Right courtyard */ "reset_transform", "scale", [96], "translate", [1080, -2.5, 10], "billboard", { "tile": 1, "detail": 1 }, "reset_transform", "scale", [96], "translate", [1120, -2.5, -15], "billboard", { "tile": 0, "detail": 1 }, "reset_transform", "scale", [96], "translate", [1220, -2.5, -30], "billboard", { "tile": 1, "detail": 1 } ] }