]> Dogcows Code - chaz/yoink/blob - src/Moof/cml/mathlib/vector_transform.h
extreme refactoring
[chaz/yoink] / src / Moof / cml / mathlib / vector_transform.h
1 /* -*- C++ -*- ------------------------------------------------------------
2
3 Copyright (c) 2007 Jesse Anders and Demian Nave http://cmldev.net/
4
5 The Configurable Math Library (CML) is distributed under the terms of the
6 Boost Software License, v1.0 (see cml/LICENSE for details).
7
8 *-----------------------------------------------------------------------*/
9 /** @file
10 * @brief
11 */
12
13 #ifndef vector_transform_h
14 #define vector_transform_h
15
16 #include <cml/mathlib/checking.h>
17
18 /* Functions for transforming a vector, representing a geometric point or
19 * or vector, by an affine transfom.
20 *
21 * Note: This functionality may be provisional, depending on what architecture
22 * we settle on for the higher-level math functions. If we do keep these
23 * functions, then this code may ending up being a placeholder for expression
24 * template code.
25 */
26
27 namespace cml {
28
29 /** A fixed-size temporary 4D vector */
30 #define TEMP_VEC4 vector< \
31 typename et::ScalarPromote< \
32 typename MatT::value_type, \
33 typename VecT::value_type \
34 >::type, \
35 fixed<4> \
36 >
37
38 /** A fixed-size temporary 3D vector */
39 #define TEMP_VEC3 vector< \
40 typename et::ScalarPromote< \
41 typename MatT::value_type, \
42 typename VecT::value_type \
43 >::type, \
44 fixed<3> \
45 >
46
47 /** A fixed-size temporary 2D vector */
48 #define TEMP_VEC2 vector< \
49 typename et::ScalarPromote< \
50 typename MatT::value_type, \
51 typename VecT::value_type \
52 >::type, \
53 fixed<2> \
54 >
55
56 namespace detail {
57
58 template < class MatT, class VecT > TEMP_VEC4
59 transform_vector_4D(const MatT& m, const VecT& v, row_basis) {
60 return v*m;
61 }
62
63 template < class MatT, class VecT > TEMP_VEC4
64 transform_vector_4D(const MatT& m, const VecT& v, col_basis) {
65 return m*v;
66 }
67
68 } // namespace detail
69
70 /** Apply a 4x4 homogeneous transform matrix to a 4D vector */
71 template < class MatT, class VecT > TEMP_VEC4
72 transform_vector_4D(const MatT& m, const VecT& v) {
73 return detail::transform_vector_4D(m,v,typename MatT::basis_orient());
74 }
75
76 /** Apply a 3D affine transform to a 3D point */
77 template < class MatT, class VecT > TEMP_VEC3
78 transform_point(const MatT& m, const VecT& v)
79 {
80 typedef TEMP_VEC3 vector_type;
81
82 /* Checking */
83 detail::CheckMatAffine3D(m);
84 detail::CheckVec3(v);
85
86 return vector_type(
87 m.basis_element(0,0)*v[0]+m.basis_element(1,0)*v[1]+
88 m.basis_element(2,0)*v[2]+m.basis_element(3,0),
89 m.basis_element(0,1)*v[0]+m.basis_element(1,1)*v[1]+
90 m.basis_element(2,1)*v[2]+m.basis_element(3,1),
91 m.basis_element(0,2)*v[0]+m.basis_element(1,2)*v[1]+
92 m.basis_element(2,2)*v[2]+m.basis_element(3,2)
93 );
94 }
95
96 /** Apply a 3D affine transform to a 3D vector */
97 template < class MatT, class VecT > TEMP_VEC3
98 transform_vector(const MatT& m, const VecT& v)
99 {
100 typedef TEMP_VEC3 vector_type;
101
102 /* Checking */
103 detail::CheckMatLinear3D(m);
104 detail::CheckVec3(v);
105
106 return vector_type(
107 m.basis_element(0,0)*v[0]+m.basis_element(1,0)*v[1]+
108 m.basis_element(2,0)*v[2],
109 m.basis_element(0,1)*v[0]+m.basis_element(1,1)*v[1]+
110 m.basis_element(2,1)*v[2],
111 m.basis_element(0,2)*v[0]+m.basis_element(1,2)*v[1]+
112 m.basis_element(2,2)*v[2]
113 );
114 }
115
116 /** Apply a 2D affine transform to a 2D point */
117 template < class MatT, class VecT > TEMP_VEC2
118 transform_point_2D(const MatT& m, const VecT& v)
119 {
120 typedef TEMP_VEC2 vector_type;
121
122 /* Checking */
123 detail::CheckMatAffine2D(m);
124 detail::CheckVec2(v);
125
126 return vector_type(
127 m.basis_element(0,0)*v[0]+m.basis_element(1,0)*v[1]+
128 m.basis_element(2,0),
129 m.basis_element(0,1)*v[0]+m.basis_element(1,1)*v[1]+
130 m.basis_element(2,1)
131 );
132 }
133
134 /** Apply a 2D affine transform to a 2D vector */
135 template < class MatT, class VecT > TEMP_VEC2
136 transform_vector_2D(const MatT& m, const VecT& v)
137 {
138 typedef TEMP_VEC2 vector_type;
139
140 /* Checking */
141 detail::CheckMatLinear2D(m);
142 detail::CheckVec2(v);
143
144 return vector_type(
145 m.basis_element(0,0)*v[0] + m.basis_element(1,0)*v[1],
146 m.basis_element(0,1)*v[0] + m.basis_element(1,1)*v[1]
147 );
148 }
149
150 #undef TEMP_VEC4
151 #undef TEMP_VEC3
152 #undef TEMP_VEC2
153
154 } // namespace cml
155
156 #endif
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