new lua scripting for scene loading
[chaz/yoink] / src / Moof / Sound.hh
1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #ifndef _MOOF_SOUND_HH_
30 #define _MOOF_SOUND_HH_
31
32 /**
33 * @file Sound.hh
34 * Load and play sounds, current supports ogg vorbis.
35 */
36
37 #include <boost/shared_ptr.hpp>
38
39 #include <Moof/Exception.hh>
40 #include <Moof/Math.hh>
41 #include <Moof/Resource.hh>
42
43
44 namespace Mf {
45
46
47 class Sound;
48 typedef boost::shared_ptr<Sound> SoundP;
49
50
51 class Sound : public Resource
52 {
53 class Impl;
54 boost::shared_ptr<Impl> impl_;
55
56 public:
57
58 static SoundP alloc(const std::string& name)
59 {
60 return SoundP(new Sound(name));
61 }
62
63 explicit Sound(const std::string& name);
64
65
66 void play();
67 void stream();
68
69 // TODO - i don't like how there are two different methods that essentially
70 // do the same thing; the API should be exactly the same for both types of
71 // sounds; need a different way to distinguish how to handle the sound
72
73 void stop();
74 void pause();
75 void resume();
76 void toggle();
77
78 void setSample(const std::string& name);
79 void enqueue(const std::string& name);
80
81 bool isPlaying() const;
82
83 void setPosition(Vector3 position);
84 void setVelocity(Vector3 velocity);
85 void setGain(Scalar gain);
86 void setPitch(Scalar pitch);
87 void setLooping(bool looping);
88
89 static std::string getPath(const std::string& name);
90
91
92 struct Exception : public Mf::Exception
93 {
94 enum
95 {
96 BAD_AUDIO_FORMAT = 1024
97 };
98
99 explicit Exception(unsigned error) :
100 Mf::Exception(error) {}
101
102 void raise()
103 {
104 throw *this;
105 }
106
107 const char* what() const throw()
108 {
109 switch (code)
110 {
111 case BAD_AUDIO_FORMAT:
112 return "unknown audio format";
113 }
114 return Mf::Exception::what();
115 }
116 };
117 };
118
119
120 } // namespace Mf
121
122 #endif // _MOOF_SOUND_HH_
123
124 /** vim: set ts=4 sw=4 tw=80: *************************************************/
125
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