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[chaz/yoink] / src / Moof / Shape.hh
1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #ifndef _MOOF_SHAPE_HH_
30 #define _MOOF_SHAPE_HH_
31
32 #include <Moof/Drawable.hh>
33 #include <Moof/Math.hh>
34 #include <Moof/OpenGL.hh>
35 #include <Moof/Ray.hh>
36
37
38 // Frustum
39 // Plane (can construct from Triangle<3>)
40 // Ray
41 // Shape<>
42 // +- Line<>
43 // +- Ball<>
44 // | Circle <- Ball<2>
45 // | Sphere <- Ball<3>
46 // +- Box<>
47 // | Rectangle <- Box<2>
48 // | Aabb <- Box<3>
49 // +- Polygon<>
50 // | Triangle <- Polygon<3>
51 // +- Cylinder
52 // +- Cone
53
54
55 namespace Mf {
56
57
58 template <int D>
59 class Shape
60 {
61 public:
62
63 virtual ~Shape() {}
64 /**
65 * Checks if this shape is intersected by a given ray. If so, returns the
66 * distance from the start of the ray to the shape and information about the
67 * intersection via the 2nd parameter. A negative value is returned if
68 * there is no intersection.
69 */
70 virtual Scalar intersectRay(const Ray<D>& ray,
71 typename Ray<D>::Intersection& intersection)
72 {
73 return SCALAR(-1.0);
74 }
75 };
76
77
78 } // namespace Mf
79
80 #endif // _MOOF_SHAPE_HH_
81
82 /** vim: set ts=4 sw=4 tw=80: *************************************************/
83
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