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[chaz/yoink] / src / Moof / Plane.hh
1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #ifndef _MOOF_PLANE_HH_
30 #define _MOOF_PLANE_HH_
31
32 #include <Moof/Math.hh>
33 #include <Moof/Shape.hh>
34
35
36 namespace Mf {
37
38
39 template <int D> class Aabb;
40 template <int D> class Sphere;
41
42
43 /*
44 * A plane in 3-space defined by the equation Ax + By + Cz = D, where [A, B, C]
45 * is normal to the plane.
46 */
47
48 struct Plane : public Shape<3>
49 {
50 Vector3 normal;
51 Scalar d;
52
53 typedef enum
54 {
55 NEGATIVE = -1,
56 INTERSECT = 0,
57 POSITIVE = 1
58 } Halfspace;
59
60 Plane() {}
61 Plane(const Vector3& vector, Scalar scalar) :
62 normal(vector),
63 d(scalar) {}
64 Plane(Scalar a, Scalar b, Scalar c, Scalar scalar) :
65 normal(a, b, c),
66 d(scalar) {}
67
68
69 Scalar intersectRay(const Ray<3>& ray, Ray<3>::Intersection& intersection)
70 {
71 // solve: [(ray.point + t*ray.direction) dot normal] + d = 0
72
73 Scalar denominator = cml::dot(ray.direction, normal);
74
75 // check for parallel condition
76 if (denominator == SCALAR(0.0))
77 {
78 if (isEqual(cml::dot(ray.point, normal), -d))
79 {
80 // the ray lies on the plane
81 intersection.point = ray.point;
82 intersection.normal = normal;
83 return SCALAR(0.0);
84 }
85
86 // no solution
87 return SCALAR(-1.0);
88 }
89
90 Scalar t = (cml::dot(ray.point, normal) + d) / denominator;
91 if (t > SCALAR(0.0))
92 {
93 ray.solve(intersection.point, t);
94 intersection.normal = normal;
95 }
96
97 return t;
98 }
99
100
101 /* Causes the normal of the plane to become normalized. The scalar may also
102 * be changed to keep the equation true. Word to the wise: don't normalize
103 * a plane if the normal is the zero vector. */
104 void normalize()
105 {
106 Scalar mag = normal.length();
107
108 normal /= mag;
109 d /= mag;
110 }
111
112 /**
113 * Determine the shortest distance between a point and the plane. */
114
115 Scalar getDistanceToPoint(const Vector3& point) const
116 {
117 return cml::dot(point, normal) + d;
118 }
119
120 Halfspace intersects(const Vector3& point) const
121 {
122 Scalar distance = getDistanceToPoint(point);
123
124 if (isEqual(distance, 0.0)) return INTERSECT;
125 else if (distance < 0.0) return NEGATIVE;
126 else return POSITIVE;
127 }
128
129 Halfspace intersects(const Aabb<3>& aabb) const;
130 Halfspace intersects(const Sphere<3>& sphere) const;
131 };
132
133
134 } // namespace Mf
135
136 #endif // _MOOF_PLANE_HH_
137
138 /** vim: set ts=4 sw=4 tw=80: *************************************************/
139
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