]> Dogcows Code - chaz/yoink/blob - src/Moof/Engine.hh
finally fixed broken main loop
[chaz/yoink] / src / Moof / Engine.hh
1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #ifndef _MOOF_ENGINE_HH_
30 #define _MOOF_ENGINE_HH_
31
32 #include <boost/shared_ptr.hpp>
33
34 #include <Moof/Dispatch.hh>
35 #include <Moof/Error.hh>
36 #include <Moof/Video.hh>
37 #include <Moof/Layer.hh>
38
39
40 namespace Mf {
41
42
43 class Settings;
44
45
46 /**
47 * The engine is essentially a stack of layers. While running, it updates each
48 * layer from the bottom up every timestep. It also draws each layer from the
49 * bottom up, adhering to the maximum frame-rate. Events are sent to each layer
50 * from the top down until a layer signals the event was handled. The engine is
51 * also responsible for firing timers on time. The engine will continue running
52 * as long as there are layers on the stack.
53 */
54
55 class Engine
56 {
57 public:
58
59 Engine();
60 ~Engine() {}
61
62 // loads settings: rngseed, timestep, framerate, showfps
63 bool initWithSettings(const Settings& settings);
64
65 const Error& getError() const;
66 void clearError();
67
68 // setting the video is required before you can run the engine and should
69 // probably be done before adding any layers
70 void setVideo(VideoP video);
71 VideoP getVideo() const;
72
73 int getFps() const;
74
75 void push(LayerP layer); // push a layer onto the top
76 LayerP pop(); // pop the top layer
77 LayerP pop(Layer* layer); // pops a specific layer and all layers above it
78 void clear(); // remove all layers (the engine will stop)
79
80 int getSize() const; // get the size of the stack
81
82 // set this machine in motion
83 void run();
84
85 Dispatch::Handler addHandler(const std::string& event,
86 const Dispatch::Function& callback);
87 Dispatch::Handler addHandler(const std::string& event,
88 const Dispatch::Function& callback, Dispatch::Handler handler);
89
90 void dispatch(const std::string& event,
91 const Dispatch::Message* message = 0);
92
93 private:
94
95 class Impl;
96 boost::shared_ptr<Impl> mImpl;
97 };
98
99
100 extern Engine engine;
101
102
103 } // namespace Mf
104
105 #endif // _MOOF_ENGINE_HH_
106
107 /** vim: set ts=4 sw=4 tw=80: *************************************************/
108
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