]> Dogcows Code - chaz/yoink/blob - src/Moof/Engine.cc
new timer class
[chaz/yoink] / src / Moof / Engine.cc
1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #include <cstdlib> // exit
30 #include <string>
31
32 #include <SDL/SDL.h>
33 #include "fastevents.h"
34 #include <AL/alut.h>
35
36 #include "Dispatcher.hh"
37 #include "Engine.hh"
38 #include "Log.hh"
39 #include "Random.hh"
40 #include "Settings.hh"
41 #include "Timer.hh"
42 #include "Video.hh"
43
44
45 namespace Mf {
46
47
48 class Engine::Impl
49 {
50 public:
51 Impl(int argc, char* argv[], const std::string& configFile,
52 const std::string& name, const std::string& iconFile,
53 Engine* outer) :
54 interface(outer)
55 {
56 #if defined(_WIN32) || defined (_WIN64) || defined(__WIN32__)
57 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
58 #else
59 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTTHREAD) != 0)
60 #endif
61 {
62 logError("sdl is complaining: %s", SDL_GetError());
63 throw Exception(Exception::SDL_ERROR);
64 }
65 if (FE_Init() != 0)
66 {
67 logError("fast events error: %s", FE_GetError());
68 throw Exception(Exception::SDL_ERROR);
69 }
70 alutInit(&argc, argv);
71
72 Settings& settings = Settings::getInstance();
73 settings.parseArgs(argc, argv);
74 settings.loadFromFile(configFile);
75
76 long randomSeed;
77 if (settings.get("engine.rngseed", randomSeed)) setSeed(randomSeed);
78 else setSeed();
79
80 double ts = 0.01;
81 settings.get("engine.timestep", ts);
82 timestep = Scalar(ts);
83
84 long maxFps = 40;
85 settings.getNumber("video.maxfps", maxFps);
86 drawRate = 1.0 / Scalar(maxFps);
87
88 printFps = false;
89 settings.get("video.printfps", printFps);
90
91 video = Video::alloc(name, iconFile);
92 video->makeActive();
93 }
94
95 ~Impl()
96 {
97 // the video object must be destroyed before we can shutdown SDL
98 video.reset();
99
100 alutExit();
101 FE_Quit();
102 SDL_Quit();
103 }
104
105
106 /**
107 * The main loop. This just calls dispatchEvents(), update(), and draw()
108 * over and over again. The timing of the update and draw are decoupled.
109 * The actual frame rate is also calculated here. This function will return
110 * the exit code used to stop the loop.
111 */
112
113 int run()
114 {
115 Scalar ticksNow = Timer::getTicks();
116
117 Scalar nextStep = ticksNow;
118 Scalar nextDraw = ticksNow;
119 Scalar nextFpsUpdate = ticksNow + 1.0;
120
121 Scalar totalTime = 0.0;
122 Scalar deltaTime = 0.0;
123 Scalar accumulator = timestep;
124
125 fps = 0;
126 int frameAccum = 0;
127
128 running = true;
129 do
130 {
131 Scalar newTicks = Timer::getTicks();
132 deltaTime = newTicks - ticksNow;
133 ticksNow = newTicks;
134
135 if (deltaTime >= 0.25) deltaTime = 0.25;
136 accumulator += deltaTime;
137
138 Timer::fireIfExpired(ticksNow);
139
140 while (accumulator >= timestep)
141 {
142 dispatchEvents();
143 interface->update(totalTime, timestep);
144
145 totalTime += timestep;
146 accumulator -= timestep;
147
148 nextStep += timestep;
149 }
150 if (ticksNow >= nextStep)
151 {
152 nextStep = ticksNow + timestep;
153 }
154
155 if (ticksNow >= nextDraw)
156 {
157 frameAccum++;
158
159 if (ticksNow >= nextFpsUpdate) // determine the actual fps
160 {
161 fps = frameAccum;
162 frameAccum = 0;
163
164 nextFpsUpdate += 1.0;
165 if (ticksNow >= nextFpsUpdate)
166 {
167 nextFpsUpdate = ticksNow + 1.0;
168 }
169
170 if (printFps)
171 {
172 logInfo("framerate: %d fps", fps);
173 }
174 }
175
176 interface->draw(accumulator / timestep);
177 video->swap();
178
179 nextDraw += drawRate;
180 if (ticksNow >= nextDraw)
181 {
182 // we missed some scheduled draws, so reset the schedule
183 nextDraw = ticksNow + drawRate;
184 }
185 }
186
187 // be a good citizen and give back what you don't need
188 Timer::sleep(std::min(std::min(nextStep, nextDraw),
189 Timer::getNextFire()), true);
190 }
191 while (running);
192
193 return exitCode;
194 }
195
196
197 void dispatchEvents()
198 {
199 SDL_Event event;
200
201 while (FE_PollEvent(&event) == 1)
202 {
203 switch (event.type)
204 {
205 case SDL_KEYDOWN:
206 if (event.key.keysym.sym == SDLK_ESCAPE &&
207 (SDL_GetModState() & KMOD_CTRL) )
208 {
209 exit(0);
210 }
211 break;
212
213 case SDL_VIDEORESIZE:
214 video->resize(event.resize.w, event.resize.h);
215 break;
216 }
217
218 interface->handleEvent(event);
219 }
220 }
221
222
223 Engine* interface;
224
225 VideoP video;
226
227 bool running;
228 int exitCode;
229
230 Scalar timestep;
231 Scalar drawRate;
232
233 long fps;
234 bool printFps;
235 };
236
237
238 Engine::Engine(int argc, char* argv[], const std::string& configFile,
239 const std::string& name, const std::string& iconFile) :
240 impl_(new Engine::Impl(argc, argv, configFile, name, iconFile, this)) {}
241
242 Engine::~Engine() {}
243
244
245 int Engine::run()
246 {
247 return impl_->run();
248 }
249
250 void Engine::stop(int exitCode)
251 {
252 impl_->running = false;
253 impl_->exitCode = exitCode;
254 }
255
256
257 void Engine::setTimestep(Scalar ts)
258 {
259 impl_->timestep = ts;
260 }
261
262 Scalar Engine::getTimestep()
263 {
264 return impl_->timestep;
265 }
266
267 void Engine::setMaxFrameRate(long maxFps)
268 {
269 impl_->drawRate = 1.0 / Scalar(maxFps);
270 }
271
272 long Engine::getMaxFrameRate()
273 {
274 return long(1.0 / impl_->drawRate);
275 }
276
277
278 Video& Engine::getVideo()
279 {
280 return *impl_->video;
281 }
282
283 long Engine::getFrameRate()
284 {
285 return impl_->fps;
286 }
287
288
289 void Engine::update(Scalar t, Scalar dt) {}
290 void Engine::draw(Scalar alpha) {}
291 void Engine::handleEvent(const Event& event) {}
292
293
294 } // namespace Mf
295
296 /** vim: set ts=4 sw=4 tw=80: *************************************************/
297
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