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[chaz/yoink] / src / Moof / Core.hh
1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #ifndef _MOOF_CORE_HH_
30 #define _MOOF_CORE_HH_
31
32 #include <boost/shared_ptr.hpp>
33
34 #include <Moof/Dispatch.hh>
35 #include <Moof/Error.hh>
36 #include <Moof/Layer.hh>
37
38
39 namespace Mf {
40
41
42 /**
43 * The core is essentially a stack of layers. While running, it updates each
44 * layer from the bottom up every timestep. It also draws each layer from the
45 * bottom up, adhering to the maximum frame-rate. Events are sent to each layer
46 * from the top down until a layer signals the event was handled. The core is
47 * also responsible for firing timers on time. The core will continue running
48 * as long as there are layers on the stack.
49 */
50
51 class Core
52 {
53 public:
54
55 Core();
56
57 // loads settings: rngseed, timestep, framerate, showfps
58 void init();
59
60 int getFps() const;
61
62 void push(LayerP layer); // push a layer onto the top
63 LayerP pop(); // pop the top layer
64 LayerP pop(Layer* layer); // pops a specific layer and all layers above it
65 void clear(); // remove all layers (the core will stop)
66
67 int getSize() const; // get the size of the stack
68
69 // set this machine in motion
70 void run();
71
72 Dispatch::Handler addHandler(const std::string& event,
73 const Dispatch::Function& callback);
74 Dispatch::Handler addHandler(const std::string& event,
75 const Dispatch::Function& callback, Dispatch::Handler handler);
76
77 void dispatch(const std::string& event,
78 const Dispatch::Message* message = 0);
79
80 private:
81
82 class Impl;
83 boost::shared_ptr<Impl> mImpl;
84 };
85
86 extern Core core;
87
88
89 /*
90 * Some classes and subsystems require certain backend libraries to be
91 * initialized. This is the mechanism to accomplish that. Classes which rely
92 * on any backend libraries just need to instantiate this class as a member.
93 * Backend cleanup will occur automagically when there are no more instances.
94 */
95
96 class Backend
97 {
98 public:
99
100 Backend();
101 ~Backend();
102
103 static bool check(Error& error);
104 };
105
106
107 } // namespace Mf
108
109 #endif // _MOOF_CORE_HH_
110
111 /** vim: set ts=4 sw=4 tw=80: *************************************************/
112
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