]> Dogcows Code - chaz/yoink/blob - src/Hud.hh
dispatch class not a singleton, engine is static
[chaz/yoink] / src / Hud.hh
1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #ifndef _HUD_HH_
30 #define _HUD_HH_
31
32 /**
33 * @file Hud.hh
34 * Heads-up Display
35 */
36
37 #include <Moof/Drawable.hh>
38 #include <Moof/Layer.hh>
39 #include <Moof/Math.hh>
40 #include <Moof/Rectangle.hh>
41
42 #include "GameState.hh"
43 #include "Tilemap.hh"
44
45
46 // TODO this stuff is still just hacked up
47
48 class ProgressBar : public Mf::Drawable
49 {
50 public:
51
52 ProgressBar(const Tilemap& tilemap, Tilemap::Index index);
53
54 void resize(const Mf::Rectangle& rect);
55
56 void setProgress(Mf::Scalar progress);
57
58 void draw(Mf::Scalar alpha = 0.0) const;
59
60 private:
61
62 Mf::Scalar mProgress;
63
64 Mf::Vector2 mVertices[8];
65 Mf::Scalar mWidth;
66
67 Tilemap mTilemap;
68 Mf::Scalar mTexCoords[8];
69 Mf::Scalar mMidCoords[2];
70 };
71
72
73 class Hud;
74 typedef boost::shared_ptr<Hud> HudP;
75
76 class Hud : public Mf::Layer
77 {
78 public:
79
80 Hud(GameState& state);
81
82 static HudP alloc(GameState& state)
83 {
84 return HudP(new Hud(state));
85 }
86
87 void setBar1Progress(Mf::Scalar progress)
88 {
89 // pass through
90 mBar1.setProgress(progress);
91 }
92
93 void setBar2Progress(Mf::Scalar progress)
94 {
95 // pass through
96 mBar2.setProgress(progress);
97 }
98
99 void setNumber(unsigned value);
100
101 void resize(int width, int height);
102
103 void update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt);
104 void draw(Mf::Engine& engine, Mf::Scalar alpha = 0.0) const;
105 bool handleEvent(Mf::Engine& engine, const Mf::Event& event);
106
107 private:
108
109 GameState& mState;
110
111 ProgressBar mBar1;
112 ProgressBar mBar2;
113
114 unsigned mNumber;
115 Tilemap mFont;
116
117 Mf::Matrix4 mProjection;
118 };
119
120
121 #endif // _HUD_HH_
122
123 /** vim: set ts=4 sw=4 tw=80: *************************************************/
124
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