]> Dogcows Code - chaz/yoink/blob - src/Heroine.cc
cade lab fixes
[chaz/yoink] / src / Heroine.cc
1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #include <Moof/Sound.hh>
30
31 #include "Heroine.hh"
32 #include "Log.hh"
33
34
35 Heroine::Heroine() :
36 Character("Heroine") {}
37
38
39 void Heroine::update(Mf::Scalar t, Mf::Scalar dt)
40 {
41 Character::update(t, dt);
42
43 Mf::Vector3 at(0.0, 0.0, 0.0);
44 const Mf::Vector3 up(0.0, 1.0, 0.0);
45
46 if (mState.velocity[0] < 0.0) at[0] = -1.0;
47 else at[0] = 1.0;
48
49 Mf::Sound::setListenerPosition(Mf::promote(mState.position));
50 Mf::Sound::setListenerVelocity(Mf::promote(mState.velocity));
51 Mf::Sound::setListenerOrientation(at, up);
52 }
53
54
55 bool Heroine::handleEvent(const Mf::Event& event)
56 {
57 Mf::Scalar force = 40.0;
58
59 switch (event.type)
60 {
61 case SDL_KEYDOWN:
62 if (event.key.keysym.sym == SDLK_a)
63 {
64 mState.force += Mf::Vector2(-force, 0.0);
65 return true;
66 }
67 else if (event.key.keysym.sym == SDLK_d)
68 {
69 mState.force += Mf::Vector2(force, 0.0);
70 return true;
71 }
72 else if (event.key.keysym.sym == SDLK_s)
73 {
74 mState.force += Mf::Vector2(0.0, -force);
75 return true;
76 }
77 else if (event.key.keysym.sym == SDLK_w)
78 {
79 mState.force += Mf::Vector2(0.0, force);
80 return true;
81 }
82
83 case SDL_KEYUP:
84 if (event.key.keysym.sym == SDLK_a)
85 {
86 mState.force += Mf::Vector2(force, 0.0);
87 return true;
88 }
89 else if (event.key.keysym.sym == SDLK_d)
90 {
91 mState.force += Mf::Vector2(-force, 0.0);
92 return true;
93 }
94 else if (event.key.keysym.sym == SDLK_s)
95 {
96 mState.force += Mf::Vector2(0.0, force);
97 return true;
98 }
99 else if (event.key.keysym.sym == SDLK_w)
100 {
101 mState.force += Mf::Vector2(0.0, -force);
102 return true;
103 }
104 }
105 return false;
106 }
107
108
109 /** vim: set ts=4 sw=4 tw=80: *************************************************/
110
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