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1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #ifndef _GAMELAYER_HH_
30 #define _GAMELAYER_HH_
31
32 /**
33 * @file GameLayer.hh
34 * This is the big enchilada.
35 */
36
37 #include <iostream>
38 #include <string>
39 #include <vector>
40
41 #include <boost/shared_ptr.hpp>
42
43 #include <Moof/Camera.hh>
44 #include <Moof/Interpolator.hh>
45 #include <Moof/Layer.hh>
46 #include <Moof/Math.hh>
47 #include <Moof/Script.hh>
48 #include <Moof/Sound.hh>
49
50 #include <Moof/Line.hh>
51 #include <Moof/Plane.hh>
52 #include <Moof/Ray.hh>
53 #include <Moof/Sphere.hh>
54
55 #include "Character.hh"
56 #include "Heroine.hh"
57 #include "Scene.hh"
58
59
60 class GameLayer;
61 typedef boost::shared_ptr<GameLayer> GameLayerP;
62
63 class GameLayer : public Mf::Layer
64 {
65 public:
66
67 GameLayer();
68
69 static GameLayerP alloc()
70 {
71 return GameLayerP(new GameLayer);
72 }
73
74 void pushed(Mf::Engine& engine);
75
76 void update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt);
77 void draw(Mf::Engine& engine, Mf::Scalar alpha) const;
78 bool handleEvent(Mf::Engine& engine, const Mf::Event& event);
79
80 struct State
81 {
82 // the script object must be mutable because some script functions must be
83 // called during draw
84 mutable Mf::Script script;
85 std::vector<std::string> sceneList;
86
87 HeroineP heroine;
88 SceneP scene;
89
90 Mf::PolynomialInterpolator<5> interp;
91
92 Mf::Camera camera;
93 };
94
95 private:
96
97 void loadSceneLoader();
98 void advanceScene();
99
100 Mf::Scalar getZCoord(const Mf::Vector2& position) const;
101
102 void setProjection();
103 void setProjection(Mf::Scalar width, Mf::Scalar height);
104
105 State mState;
106 Mf::SoundStream mMusic;
107 Mf::Sound mPunchSound;
108
109 Mf::Ray<2> mRay;
110 Mf::Ray<3> mRay3;
111 Mf::Line<2> mLine;
112 Mf::Plane mPlane;
113 Mf::Sphere<2> mSphere;
114 };
115
116
117 #endif // _GAMELAYER_HH_
118
119 /** vim: set ts=4 sw=4 tw=80: *************************************************/
120
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