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1
2 /*******************************************************************************
3
4 Copyright (c) 2009, Charles McGarvey
5 All rights reserved.
6
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
9
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27 *******************************************************************************/
28
29 #ifndef _GAMELAYER_HH_
30 #define _GAMELAYER_HH_
31
32 /**
33 * @file GameLayer.hh
34 * This is the big enchilada.
35 */
36
37 #include <iostream>
38 #include <string>
39 #include <vector>
40
41 #include <boost/shared_ptr.hpp>
42
43 #include <Moof/Camera.hh>
44 #include <Moof/Dispatcher.hh>
45 #include <Moof/Interpolator.hh>
46 #include <Moof/Layer.hh>
47 #include <Moof/Math.hh>
48 #include <Moof/Script.hh>
49 #include <Moof/Sound.hh>
50
51 #include "Character.hh"
52 #include "Heroine.hh"
53 #include "Hud.hh"
54 #include "Scene.hh"
55
56
57 class GameLayer;
58 typedef boost::shared_ptr<GameLayer> GameLayerP;
59
60 class GameLayer : public Mf::Layer
61 {
62 public:
63 GameLayer();
64
65 static GameLayerP alloc()
66 {
67 return GameLayerP(new GameLayer);
68 }
69
70 void pushed(Mf::Engine& engine);
71
72 void update(Mf::Scalar t, Mf::Scalar dt);
73 void draw(Mf::Scalar alpha) const;
74 bool handleEvent(const Mf::Event& event);
75
76 private:
77
78 void loadSceneLoader();
79 void advanceScene();
80
81 Mf::Scalar getZCoord(const Mf::Vector2& position) const;
82
83 void setProjection();
84 void setProjection(Mf::Scalar width, Mf::Scalar height);
85
86
87 // the script object must be mutable because some script functions must be
88 // called during draw
89 mutable Mf::Script mScript;
90 std::vector<std::string> mSceneList;
91
92 Mf::Sound mMusic;
93 Mf::Sound mPunchSound;
94
95 HeroineP mHeroine;
96 SceneP mScene;
97
98 Mf::PolynomialInterpolator<5> mInterp;
99
100 Mf::Camera mCamera;
101
102 HudP mHud;
103 };
104
105
106 #endif // _GAMELAYER_HH_
107
108 /** vim: set ts=4 sw=4 tw=80: *************************************************/
109
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