]> Dogcows Code - chaz/yoink/blob - share/animations/Heroine.xml
new classes; yajl library
[chaz/yoink] / share / animations / Heroine.xml
1 <?xml version="1.0" standalone="yes"?> <animation name="Heroine" texture="Heroine"> <sequence name="Stand" type="Stand" delay="1"> <frame index="1" duration="4.0"/> <frame index="3" duration="0.1"/> <frame index="1" duration="0.1"/> <frame index="3" duration="0.1"/> <frame index="1" duration="2.0"/> <frame index="0" duration="2.0"/> <frame index="1" duration="0.1"/> <frame index="2" duration="2.0"/> <frame index="1" duration="3.0"/> <frame index="3" duration="0.1"/> <frame index="1" duration="0.1"/> <frame index="3" duration="0.1"/> <frame index="1" duration="2.0"/> <frame index="0" duration="4.0"/> <frame index="1" duration="0.1"/> <frame index="2" duration="3.0"/> <frame index="1" duration="0.1"/> <frame index="0" duration="1.0"/> <frame index="1" duration="2.0"/> <frame index="3" duration="0.1"/> <frame index="1" duration="0.1"/> <frame index="3" duration="0.1"/> </sequence> <sequence name="Blink" type="Stand" delay="0.25" next="Stand"> <frame index="3" duration="0.25"/> </sequence> <sequence name="Run" type="Run" delay="0.25"> <frame index="4"/> <frame index="5"/> <frame index="6"/> <frame index="7"/> </sequence> <sequence name="StopRunning" type="Stand" delay="10" loop="false" next="Stand"> <frame index="8"/> </sequence> <sequence name="Jump" type="Jump" delay="0.25" next="FlyDiagonallyUp"> <frame index="9" duration="0.25"/> </sequence> <sequence name="Land" type="Stand" delay="0.5" next="StopRunning"> <frame index="9" duration="0.25"/> </sequence> <sequence name="FlyDiagonallyUp" type="Fly" delay="0.1"> <frame index="10"/> <frame index="11"/> </sequence> <sequence name="FlyDiagonallyDown" type="Fly" delay="0.1"> <frame index="12"/> <frame index="13"/> </sequence> <sequence name="FlyStraightUp" type="Fly" delay="0.1"> <frame index="0"/> </sequence> <sequence name="FlyHorizontally" type="Fly" delay="0.1"> <frame index="4"/> <frame index="14"/> </sequence> <sequence name="KnockedDown" type="Hit" delay="0.1"> <frame index="17"/> <frame index="18"/> </sequence> <sequence name="Flattened" type="Hit" delay="1.0"> <frame index="19"/> </sequence> <sequence name="StartCharging" type="Charge" delay="0.2" next="Charge"> <frame index="21"/> </sequence> <sequence name="Charge" type="Charge" delay="0.2" loop="false"> <frame index="22"/> </sequence> <sequence name="FireCharge" type="Charge" delay="0.2"> <frame index="23"/> </sequence> </animation>
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