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1
2 Yoink - The alien-smashing action game
3 --------------------------------------
4
5 Contents:
6
7 I. Users
8 a) General information
9 b) Requirements
10 c) License
11 II. Developers
12 a) Notes regarding the code
13 b) Sending patches
14 III. Packagers
15 a) The build system
16
17
18 I. Users
19 --------
20
21 a) General information
22
23 Yoink is a game created by Neil Carter for Mac OS. You play the part of a
24 flying alien heroine who must defend her home on Earth from other airborne
25 alien invaders.
26
27 This version of the game uses all new code and modern frameworks to bring
28 this simple, fast-moving action game to a wider audience.
29
30 b) Requirements
31
32 boost headers
33 libpng
34 libvorbis
35 Lua
36 OpenAL
37 OpenGL (including GLU)
38 pkgconfig
39 SDL
40
41 c) License
42
43 The new code is released under the 2-clause BSD license. The old code and
44 original resources are provided under the zlib/libpng License. See the
45 file COPYING for complete details. The full texts of applicable licenses
46 can be found in doc/licenses/.
47
48
49 II. Developers
50 --------------
51
52 a) Notes regarding the code
53
54 The code is a complete rewrite, containing none of the original code. I've
55 made some effort to put the more generic or reusable code into a separate
56 library called Moof. I've also made an effort to incorporate 3rd-party
57 code that happened to fit well into what I needed. So, generally, the
58 source code is separated into these three categories:
59
60 1. Yoink-specific code.
61
62 This is the code directly in src/. These classes reside in no namespace.
63
64 2. Reusable code.
65
66 Currently, the code is in src/Moof/, and it is compiled as a convenience
67 library. These classes and helper functions reside in the Mf namespace.
68 Since I wrote this code alongside the Yoink-specific stuff, there is
69 somewhat of a blurry line between the two categories, unfortunately.
70
71 3. Third-party code.
72
73 This is made up of free code from other projects or libraries (aside from
74 the explicit dependencies above), the licenses of which are also in the
75 COPYING file. This code resides in various namespaces and in various
76 subdirectories.
77
78 b) Sending patches
79
80 I'll gladly entertain patches if you want to fix bugs or whatnot. Just
81 email me your stuff or tell me where to pull from (git). If you're
82 interested in that, please observe the following:
83
84 * Stick to the coding style of the source code files you edit. Follow the
85 general style of method and variable naming, as well as white space
86 formatting. In particular, use literal tabs with an assumed tabstop of
87 4 characters. Also, limit line lengths to 75 characters.
88
89 * For legal reasons, don't include other peoples' code with your patch.
90 You must also agree to license your changes according to the same terms
91 and conditions as the files you edit, usually the 2-clause BSD license.
92
93 * If you want your name and contact information in the file AUTHORS,
94 please make it so in the patch you provide.
95
96
97 III. Packagers
98 --------------
99
100 a) The build system
101
102 You can probably tell that the build system of this package is built from
103 autoconf and automake. It should be fairly sane. If you find any
104 packaging-related problems or code which doesn't compile cleanly on your
105 platform, feel free to send patches.
106
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