X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Ftint2;a=blobdiff_plain;f=src%2Futil%2Farea.c;h=adec3c9ae55da5720aa28179e0be3f132788f9d8;hp=e9eabc3384c6c500089f2f0c7583133912e5ba56;hb=63bbffa4af17926ba2d52728883988eae402b07a;hpb=bab0811f845cedb817a3c3a29dd91ade07d5a886 diff --git a/src/util/area.c b/src/util/area.c index e9eabc3..adec3c9 100644 --- a/src/util/area.c +++ b/src/util/area.c @@ -31,24 +31,174 @@ #include "panel.h" -// 1) resize child -// 2) resize parent -// 3) redraw parent -// 4) redraw child +/************************************************************ + * !!! This design is experimental and not yet fully implemented !!!!!!!!!!!!! + * + * DATA ORGANISATION : + * Areas in tint2 are similar to widgets in a GUI. + * All graphical objects (panel, taskbar, task, systray, clock, ...) 'inherit' an abstract class 'Area'. + * This class 'Area' manage the background, border, size, position and padding. + * Area is at the begining of each object (&object == &area). + * + * tint2 define one panel per monitor. And each panel have a tree of Area. + * The root of the tree is Panel.Area. And task, clock, systray, taskbar,... are nodes. + * + * The tree give the localisation of each object : + * - tree's root is in the background while tree's leafe are foreground objects + * - position of a node/Area depend on the layout : parent's position (posx, posy), size of previous brothers and parent's padding + * - size of a node/Area depend on the content (SIZE_BY_CONTENT objects) or on the layout (SIZE_BY_LAYOUT objects) + * + * DRAWING AND LAYERING ENGINE : + * Redrawing an object (like the clock) could come from an 'external event' (date change) + * or from a 'layering event' (position change). + * The following 'drawing engine' take care of : + * - posx/posy of all Area + * - 'layering event' propagation between object + * 1) browse tree SIZE_BY_CONTENT + * - resize SIZE_BY_CONTENT node : children are resized before parent + * - if 'size' changed then 'resize = 1' on the parent + * 2) browse tree SIZE_BY_LAYOUT and POSITION + * - resize SIZE_BY_LAYOUT node : parent is resized before children + * - if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT + * - calculate position (posx,posy) : parent is calculated before children + * - if 'position' changed then 'redraw = 1' + * 3) browse tree REDRAW + * - redraw needed objects : parent is drawn before children + * + * CONFIGURE PANEL'S LAYOUT : + * 'panel_items' parameter (in config) define the list and the order of nodes in tree's panel. + * 'panel_items = SC' define a panel with just Systray and Clock. + * So the tree 'Panel.Area' will have 2 childs (Systray and Clock). + * + ************************************************************/ + +void init_rendering(void *obj, int pos) +{ + Area *a = (Area*)obj; + + // initialize fixed position/size + GSList *l; + for (l = a->list; l ; l = l->next) { + Area *child = ((Area*)l->data); + if (panel_horizontal) { + child->posy = pos + a->bg->border.width + a->paddingy; + child->height = a->height - (2 * (a->bg->border.width + a->paddingy)); + init_rendering(child, child->posy); + } + else { + child->posx = pos + a->bg->border.width + a->paddingy; + child->width = a->width - (2 * (a->bg->border.width + a->paddingy)); + init_rendering(child, child->posx); + } + } +} + + +void rendering(void *obj) +{ + Panel *panel = (Panel*)obj; + + size_by_content(&panel->area); + size_by_layout(&panel->area, 0, 0); + + refresh(&panel->area); +} + + +void size_by_content (Area *a) +{ + // don't resize hiden objects + if (!a->on_screen) return; + + // children node are resized before its parent + GSList *l; + for (l = a->list; l ; l = l->next) + size_by_content(l->data); + + // calculate area's size + if (a->resize && a->size_mode == SIZE_BY_CONTENT) { + a->resize = 0; + + if (a->_resize) { + if (a->_resize(a)) { + // 'size' changed => 'resize = 1' on the parent and redraw object + ((Area*)a->parent)->resize = 1; + } + a->redraw = 1; + } + } +} + + +void size_by_layout (Area *a, int pos, int level) +{ + // don't resize hiden objects + if (!a->on_screen) return; + + // parent node is resized before its children + // calculate area's size + GSList *l; + if (a->resize && a->size_mode == SIZE_BY_LAYOUT) { + a->resize = 0; + + if (a->_resize) { + if (a->_resize(a)) { + // if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT + for (l = a->list; l ; l = l->next) { + if (((Area*)l->data)->size_mode == SIZE_BY_LAYOUT) + ((Area*)l->data)->resize = 1; + } + } + } + } + + // update position of childs + pos += a->paddingxlr + a->bg->border.width; + int i=0; + for (l = a->list; l ; l = l->next) { + Area *child = ((Area*)l->data); + if (!child->on_screen) continue; + i++; + + if (panel_horizontal) { + if (pos != child->posx) { + // pos changed => redraw + child->posx = pos; + child->redraw = 1; + } + } + else { + if (pos != child->posy) { + // pos changed => redraw + child->posy = pos; + child->redraw = 1; + } + } + //printf("level %d, object %d, pos %d\n", level, i, pos); + + size_by_layout(child, pos, level+1); + + if (panel_horizontal) + pos += child->width + a->paddingx; + else + pos += child->height + a->paddingx; + } +} + + void refresh (Area *a) { // don't draw and resize hide objects if (!a->on_screen) return; - size(a); - // don't draw transparent objects (without foreground and without background) if (a->redraw) { a->redraw = 0; // force redraw of child GSList *l; for (l = a->list ; l ; l = l->next) - set_redraw(l->data); + ((Area*)l->data)->redraw = 1; +// set_redraw(l->data); //printf("draw area posx %d, width %d\n", a->posx, a->width); draw(a); @@ -65,23 +215,83 @@ void refresh (Area *a) } -void size (Area *a) +int resize_by_layout(void *obj) { - GSList *l; + Area *child, *a = (Area*)obj; + int size, nb_by_content=0, nb_by_layout=0; - if (a->resize) { - a->resize = 0; - // force the resize of childs - for (l = a->list; l ; l = l->next) { - Area *area = (Area*)l->data; - area->resize = 1; - size(area); + if (panel_horizontal) { + // detect free size for SIZE_BY_LAYOUT's Area + size = a->width - (2 * (a->paddingxlr + a->bg->border.width)); + GSList *l; + for (l = a->list ; l ; l = l->next) { + child = (Area*)l->data; + if (child->on_screen && child->size_mode == SIZE_BY_CONTENT) { + size -= child->width; + nb_by_content++; + } + if (child->on_screen && child->size_mode == SIZE_BY_LAYOUT) + nb_by_layout++; + } + if (nb_by_content+nb_by_layout) + size -= ((nb_by_content+nb_by_layout-1) * a->paddingx); + //printf("resize_panel : size_panel %d, size_layout %d\n", panel->area.width, size); + + int width=0, modulo=0; + if (nb_by_layout) { + width = size / nb_by_layout; + modulo = size % nb_by_layout; } - // resize can generate a redraw - if (a->_resize) - a->_resize(a); + // resize SIZE_BY_LAYOUT objects + for (l = a->list ; l ; l = l->next) { + child = (Area*)l->data; + if (child->on_screen && child->size_mode == SIZE_BY_LAYOUT) { + child->width = width; + child->resize = 1; + if (modulo) { + child->width++; + modulo--; + } + } + } } + else { + // detect free size for SIZE_BY_LAYOUT's Area + size = a->height - (2 * (a->paddingxlr + a->bg->border.width)); + GSList *l; + for (l = a->list ; l ; l = l->next) { + child = (Area*)l->data; + if (child->on_screen && child->size_mode == SIZE_BY_CONTENT) { + size -= child->height; + nb_by_content++; + } + if (child->on_screen && child->size_mode == SIZE_BY_LAYOUT) + nb_by_layout++; + } + if (nb_by_content+nb_by_layout) + size -= ((nb_by_content+nb_by_layout-1) * a->paddingx); + + int height=0, modulo=0; + if (nb_by_layout) { + height = size / nb_by_layout; + modulo = size % nb_by_layout; + } + + // resize SIZE_BY_LAYOUT objects + for (l = a->list ; l ; l = l->next) { + child = (Area*)l->data; + if (child->on_screen && child->size_mode == SIZE_BY_LAYOUT) { + child->height = height; + child->resize = 1; + if (modulo) { + child->height++; + modulo--; + } + } + } + } + return 0; } @@ -94,6 +304,26 @@ void set_redraw (Area *a) set_redraw(l->data); } +void hide(Area *a) +{ + Area *parent = (Area*)a->parent; + + a->on_screen = 0; + parent->resize = 1; + if (panel_horizontal) + a->width = 0; + else + a->height = 0; +} + +void show(Area *a) +{ + Area *parent = (Area*)a->parent; + + a->on_screen = 1; + parent->resize = 1; + a->resize = 1; +} void draw (Area *a) { @@ -101,7 +331,7 @@ void draw (Area *a) a->pix = XCreatePixmap (server.dsp, server.root_win, a->width, a->height, server.depth); // add layer of root pixmap (or clear pixmap if real_transparency==true) - if (real_transparency) + if (server.real_transparency) clear_pixmap(a->pix, 0 ,0, a->width, a->height); XCopyArea (server.dsp, ((Panel *)a->panel)->temp_pmap, a->pix, server.gc, a->posx, a->posy, a->width, a->height, 0, 0); @@ -137,9 +367,9 @@ void draw_background (Area *a, cairo_t *c) draw_rect(c, a->bg->border.width/2.0, a->bg->border.width/2.0, a->width - a->bg->border.width, a->height - a->bg->border.width, a->bg->border.rounded); /* // convert : radian = degre * M_PI/180 - // définir le dégradé dans un carré de (0,0) (100,100) - // ensuite ce dégradé est extrapolé selon le ratio width/height - // dans repère (0, 0) (100, 100) + // definir le degrade dans un carre de (0,0) (100,100) + // ensuite ce degrade est extrapoler selon le ratio width/height + // dans repere (0, 0) (100, 100) double X0, Y0, X1, Y1, degre; // x = X * (a->width / 100), y = Y * (a->height / 100) double x0, y0, x1, y1; @@ -148,13 +378,13 @@ void draw_background (Area *a, cairo_t *c) X1 = 100; Y1 = 0; degre = 45; - // et ensuite faire la changement d'unité du repère - // car ce qui doit resté inchangée est les traits et pas la direction + // et ensuite faire la changement d'unite du repere + // car ce qui doit reste inchangee est les traits et pas la direction - // il faut d'abord appliquer une rotation de 90° (et -180° si l'angle est supérieur à 180°) - // ceci peut être appliqué une fois pour toute au départ - // ensuite calculer l'angle dans le nouveau repère - // puis faire une rotation de 90° + // il faut d'abord appliquer une rotation de 90 (et -180 si l'angle est superieur a 180) + // ceci peut etre applique une fois pour toute au depart + // ensuite calculer l'angle dans le nouveau repare + // puis faire une rotation de 90 x0 = X0 * ((double)a->width / 100); x1 = X1 * ((double)a->width / 100); y0 = Y0 * ((double)a->height / 100);