// ********************************************************************** // The Cheat - A universal game cheater for Mac OS X // (C) 2003-2005 Chaz McGarvey (BrokenZipper) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 1, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // #import #import "ChazLog.h" #import "MySocket.h" #import "LocalCheater.h" #import "Cheater.h" #include @interface ServerChild : NSObject < CheaterDelegate > { MySocket *_socket; NSString *_client; LocalCheater *_cheater; /* the current packet being read. */ TCPacketHeader _header; NSData *_parameters; id _delegate; } - (id)initWithSocket:(MySocket *)sock; - (id)initWithSocket:(MySocket *)sock delegate:(id)delegate; - (NSString *)host; - (NSString *)transfer; - (id)delegate; - (void)setDelegate:(id)delegate; @end @interface NSObject ( ServerChildDelegate ) // informs the cheat server of connection status - (void)serverChildConnected:(ServerChild *)theChild; - (void)serverChildDisconnected:(ServerChild *)theChild; // inform the cheat server something about the child changed. - (void)serverChildChanged:(ServerChild *)theChild; @end