/* * The Cheat - The legendary universal game trainer for Mac OS X. * http://www.brokenzipper.com/trac/wiki/TheCheat * * Copyright (c) 2003-2011, Charles McGarvey et al. * * Distributable under the terms and conditions of the 2-clause BSD * license; see the file COPYING for the legal text of the license. */ #import #import "ChazLog.h" #import "MySocket.h" #import "LocalCheater.h" #import "Cheater.h" #include @interface ServerChild : NSObject < CheaterDelegate > { MySocket *_socket; NSString *_client; LocalCheater *_cheater; /* the current packet being read. */ TCPacketHeader _header; NSData *_parameters; id _delegate; } - (id)initWithSocket:(MySocket *)sock; - (id)initWithSocket:(MySocket *)sock delegate:(id)delegate; - (NSString *)host; - (NSString *)transfer; - (id)delegate; - (void)setDelegate:(id)delegate; @end @interface NSObject ( ServerChildDelegate ) // informs the cheat server of connection status - (void)serverChildConnected:(ServerChild *)theChild; - (void)serverChildDisconnected:(ServerChild *)theChild; // inform the cheat server something about the child changed. - (void)serverChildChanged:(ServerChild *)theChild; @end