// ********************************************************************** // The Cheat - A universal game cheater for Mac OS X // (C) 2003-2005 Chaz McGarvey (BrokenZipper) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 1, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // #import #import "Cheater.h" #import "VMRegion.h" #import "ThreadedTask.h" #import "SearchContext.h" #import "DumpContext.h" @interface LocalCheater : Cheater { NSMutableArray *_processes; Process *_target; BOOL _isTargetPaused; ThreadedTask *_searchTask; ThreadedTask *_dumpTask; NSMutableArray *_searchResults; NSMutableArray *_savedResults; unsigned _returnLimit; NSTimer *_cheatTimer; NSArray *_cheatVariables; NSTimer *_watchTimer; NSArray *_watchVariables; NSRange _watchRange; BOOL _shouldCopy; } // copying vs references // ultimately, the client will need a separate copy // of whatever is passed back to it, but we can use // references instead of the delegate will make its // own copies (or not use anything directly). - (BOOL)shouldCopy; - (void)setShouldCopy:(BOOL)flag; @end