/* * The Cheat - The legendary universal game trainer for Mac OS X. * http://www.brokenzipper.com/trac/wiki/TheCheat * * Copyright (c) 2003-2011, Charles McGarvey et al. * * Distributable under the terms and conditions of the 2-clause BSD * license; see the file COPYING for the legal text of the license. */ #import #import "Cheater.h" #import "VMRegion.h" #import "ThreadedTask.h" #import "SearchContext.h" #import "DumpContext.h" @interface LocalCheater : Cheater { NSMutableArray *_processes; Process *_target; BOOL _isTargetPaused; ThreadedTask *_searchTask; ThreadedTask *_dumpTask; NSMutableArray *_searchResults; NSMutableArray *_savedResults; unsigned _returnLimit; NSTimer *_cheatTimer; NSArray *_cheatVariables; NSTimer *_watchTimer; NSArray *_watchVariables; NSRange _watchRange; BOOL _shouldCopy; } // copying vs references // ultimately, the client will need a separate copy // of whatever is passed back to it, but we can use // references instead of the delegate will make its // own copies (or not use anything directly). - (BOOL)shouldCopy; - (void)setShouldCopy:(BOOL)flag; @end