/* * The Cheat - The legendary universal game trainer for Mac OS X. * http://www.brokenzipper.com/trac/wiki/TheCheat * * Copyright (c) 2003-2011, Charles McGarvey et al. * * Distributable under the terms and conditions of the 2-clause BSD * license; see the file COPYING for the legal text of the license. */ #import #import "Variable.h" #ifndef _Conversions_h_ #define _Conversions_h_ #pragma mark Prototypes /* STRING -> VALUE */ // return YES for a successful conversion BOOL StringToInt64( NSString *string, SInt64 *value ); BOOL StringToInt32( NSString *string, SInt32 *value ); BOOL StringToInt16( NSString *string, SInt16 *value ); BOOL StringToInt8( NSString *string, SInt8 *value ); BOOL StringToUInt64( NSString *string, UInt64 *value ); BOOL StringToUInt32( NSString *string, UInt32 *value ); BOOL StringToUInt16( NSString *string, UInt16 *value ); BOOL StringToUInt8( NSString *string, UInt8 *value ); // general case: BOOL StringToValue( NSString *string, void *value, TCVariableType type ); /* VALUE -> STRING */ NSString *Int64ToString( SInt64 value ); NSString *Int32ToString( SInt32 value ); NSString *Int16ToString( SInt16 value ); NSString *Int8ToString( SInt8 value ); NSString *UInt64ToString( UInt64 value ); NSString *UInt32ToString( UInt32 value ); NSString *UInt16ToString( UInt16 value ); NSString *UInt8ToString( UInt8 value ); // general case: NSString *ValueToString( void *value, TCVariableType type ); #endif /* _Conversions_h_ */