X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Frasterize;a=blobdiff_plain;f=animate.lua;h=b9fb1be73c995bf31013172f8e2bcceac4e7e4bd;hp=476051ff8fb08accdd01018703df710b99e010f2;hb=09dd89d10e65029f0be313dd463ba1f43cac2fbb;hpb=aca1bceb5ab7dd87e910f0b8c5dba784ab6e8290 diff --git a/animate.lua b/animate.lua index 476051f..b9fb1be 100755 --- a/animate.lua +++ b/animate.lua @@ -11,30 +11,24 @@ -- installed, the frames will also be combined into a video file. This script -- must be called from the same directory where the rasterize program is. --- Set the width and height of the viewport. -local size = {w = 640, h = 480} - -- Set the number of frames to be rendered for the animation. -local frames = 512 +local frames = 360 -- Define the code to calculate where the camera is, in world coordinates. local eye = function(frame) -- just rotate around the center of the scene on the XZ plane - local center = {x = 0, y = 1, z = 0} + local center = vec_new(0, 1, 0) local distance = 4 local start = math.pi local t = start + 2 * math.pi * frame / frames - local v = { - x = math.cos(t), - y = 0, - z = math.sin(t), - } + local v = vec_new(math.cos(t), 0, math.sin(t)) return vec_add(vec_scale(v, distance), center) end -- Define the code to calculate where the focal point of the scene is. local look = function(frame) - return {x = 2, y = 1, z = 2} -- keep focused on the buddha + -- keep the camera focused on the buddha + return vec_new(2, 1, 2) end -- Define the actual objects of the scene that will be rendered, in the @@ -42,11 +36,11 @@ end local scene = [[ L 0 1000000 0 1 1 1 1 1 1 L 0 0 1000000 1 1 1 1 1 1 -g triangle.raw -c 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 -t 2 0 -2 -s 1 1 1 +g ak47.obj +c 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 +M 0.9 0.9 0.9 128 g dragon.raw +M 0.3 0.3 0.3 5 c 0.7 0.3 0.2 0.8 0.2 0.1 0.9 0.2 0.2 t -2 -1 -2 s 2 2 2 @@ -55,15 +49,22 @@ c 0.1 0.2 0.7 0.1 0.3 0.9 0.2 0.1 0.8 t 2 -1.5 2 s 10 10 10 g bunny.raw +M 0.2 0.2 0.2 1 c 0.9 0.8 0.9 0.8 0.7 0.9 0.9 0.8 0.7 t -2 -1 2 s 10 10 10 -g teapot2.raw -c 0 1 0 0 1 0 0 1 0 -t 0 -1 0 -s 0.6 0.6 0.6 ]] +-- Set the number of samples for supersampling. If this is set to a value of +-- two or greater, each frame will be rendered larger by the factor specified. +-- ImageMagick is used to scale the frames back down to size; if ImageMagick +-- is not installed, the resulting frames will end up bigger than they should +-- be and the aliasing problem will not be fixed. +local supersample = 4 + +-- Set the width and height of the viewport. +local size = {w = 640, h = 480} + -- Set the number of concurrent renderings (for multi-core machines). local jobs = 6 @@ -72,18 +73,28 @@ local jobs = 6 --------------------------------------------------------------------------- local fmt = string.format -local write = function(...) io.write(fmt(...)) end +local write = function(...) return io.write(fmt(...)) end +local run = function(...) return os.execute(fmt(...)) end + +function vec_new(x, y, z) + return {x = x, y = y, z = z} +end function vec_add(a, b) - return {x = a.x + b.x, y = a.y + b.y, z = a.z + b.z} + return vec_new(a.x + b.x, a.y + b.y, a.z + b.z) end function vec_scale(v, s) - return {x = v.x * s, y = v.y * s, z = v.z * s} + return vec_new(v.x * s, v.y * s, v.z * s) end function render(i) while i do + local w, h = size.w, size.h + if 1 < supersample then + w = w * supersample + h = h * supersample + end local filename = fmt("frames/anim%04d.bmp", i) local command = fmt("./rasterize -o %s >/dev/null", filename) local out = io.popen(command, "w") @@ -99,9 +110,12 @@ U3 1.57 %f 0.1 1000 %s X -]], size.w, size.h, e.x, e.y, e.z, l.x, l.y, l.z, size.w/size.h, scene)) +]], w, h, e.x, e.y, e.z, l.x, l.y, l.z, size.w/size.h, scene)) i = coroutine.yield() out:close() + if 1 < supersample then + run("convert %s -scale %dx%d %s", filename, size.w, size.h, filename) + end end end @@ -112,14 +126,14 @@ for i = 1,jobs do table.insert(threads, coroutine.wrap(render)) end -os.execute("rm -rf frames && mkdir frames >/dev/null 2>&1") +run("rm -rf frames && mkdir frames >/dev/null 2>&1") for i = 0,(frames-1) do threads[1 + (i % jobs)](i) end for _,thread in ipairs(threads) do thread(null) end print() -if os.execute("ffmpeg -i frames/anim%04d.bmp -b 1024k -y -an scene.avi") == 0 then +if run("ffmpeg -i frames/anim%04d.bmp -b 1024k -y -an scene.avi") == 0 then print("Animation written to scene.avi.") end