X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Frasterize;a=blobdiff_plain;f=README;h=4a614ea44d8e5ce97ccafe95a1120e1a98ad7bca;hp=01670d93d33fbe74c97a5236e95e5132227d547f;hb=07083c8dfbbd4fe48e84d86ce8d7e44e0719b84a;hpb=c875478cdd823c7df8fdc859941bd9e5948c9315 diff --git a/README b/README index 01670d9..4a614ea 100644 --- a/README +++ b/README @@ -3,14 +3,32 @@ CS5600 University of Utah Charles McGarvey mcgarvey@eng.utah.edu -Project 2 Notes +Project 3 Notes To build, just `make' it. You will need GNU make; it won't work well with any -other kind of make(1). Once built, the executable is called project2. The -default options should meet the assignment specification. +other kind of make(1). Once built, the executable is called rasterize. + +Caveats: + +1. I happened to do Phong interpolation a little differently (i.e. not as +good) compared to what is described in the project handout. Instead of +calculating the lighting vectors in eye-coordinates, I did it all in world +coordinates. So I had to save the camera position (already in world +coordinates) from the scene file and transform each point vector of the +geometry by just the view matrix. Anyway, the results look a little bit +different than the provide images, so maybe I didn't do it quite right. + +2. Contrary to the specification, the geometry color is not overridden by a +texture map in this implementation. Rather, the geometry color is +multiplied by the texture color, so blending can work with texture mapping. + +3. The PPM importer doesn't handle comments, and the BMP importer is also +quite picky about the depth and color space, though importing will fail +without any useful explanation. Known to run on: - * Linux 3.2.1-gentoo - * NetBSD 5.1 + * Linux 3.2.1-gentoo (x86_64) + * NetBSD 5.1.2 (amd64) * Darwin 10.8.0 (in the Mac lab) + * Win32 (tried with i686-mingw32-gcc)