+++ /dev/null
-
-/*
- * CS5600 University of Utah
- * Charles McGarvey
- * mcgarvey@eng.utah.edu
- */
-
-#ifndef __PIXMAP_H__
-#define __PIXMAP_H__
-
-#include "color.h"
-#include "common.h"
-#include "tri.h"
-
-
-/*
- * A pixel map for storing and manipulating a 2D grid of color values.
- */
-typedef struct pixmap pixmap_t;
-
-
-/*
- * Create a new pixmap on the heap.
- */
-pixmap_t* pixmap_alloc(int width, int height, color_t fill);
-
-/*
- * Free up the memory associated with the pixmap.
- */
-void pixmap_destroy(pixmap_t* p);
-
-
-/*
- * Fill the entire pixmap with a solid color.
- */
-void pixmap_clear(pixmap_t* p, color_t fill);
-
-
-/*
- * Set the viewport rectangle. This effectively sets up a clipping rectangle
- * where nothing is drawn outside of the rectangle. The default viewport is
- * [0, 0, width, height], or the entire pixmap area.
- */
-void pixmap_viewport(pixmap_t* p, int x, int y, int width, int height);
-
-/*
- * Set the modelview matrix. This positions the model or camera.
- */
-void pixmap_modelview(pixmap_t* p, const mat_t* transform);
-
-/*
- * Set the projection matrix. This provides the transformation matrix for
- * converting to screen space.
- */
-void pixmap_projection(pixmap_t* p, const mat_t* transform);
-
-
-/*
- * Save the pixmap to a PPM file.
- */
-int pixmap_export_ppm(const pixmap_t* p, const char* filename);
-
-/*
- * Save the pixmap to a BMP file.
- */
-int pixmap_export_bmp(const pixmap_t* p, const char* filename);
-
-
-/*
- * Draw a smooth gradient triangle to the pixmap.
- */
-void pixmap_draw_tri(pixmap_t* p, const tri_t* triangle);
-
-
-#endif // __PIXMAP_H__
-