/* * CS5600 University of Utah * Charles McGarvey * mcgarvey@eng.utah.edu */ #include #include "raster.h" #include "scene.h" /* * Load a scene from a file. */ static int load(scene_t** scene, const char* filename) { *scene = scene_alloc(filename); if (*scene == NULL) { return 1; } return 0; } /* * Load a scene file, render it, and export it to PPM and BMP formats. */ static void draw(const char* filename) { scene_t* scene; TRY_DO("Loading %s", load(&scene, filename), filename); raster_t* raster = scene_render(scene); scene_destroy(scene); raster_printstats(raster); char* u3d = mem_strdup(filename); strcut(u3d, '.'); char* ppm = mem_strcat(u3d, ".ppm"); char* bmp = mem_strcat(u3d, ".bmp"); TRY_DO("Exporting to %s", raster_export_ppm(raster, ppm), ppm); TRY_DO("Exporting to %s", raster_export_bmp(raster, bmp), bmp); mem_free(u3d); mem_free(ppm); mem_free(bmp); raster_destroy(raster); } /* * Render one or more scenes from 3D scene files. */ int main(int argc, char* argv[]) { if (argc <= 1) { draw("scene.u3d"); } else { for (int i = 1; i < argc; ++i) { draw(argv[i]); } } #if !NDEBUG int _blocks = mem_blocks(); if (_blocks != 0) { fprintf(stderr, " *** Leaked %d blocks of memory! ***\n", _blocks); return EXIT_FAILURE; } #endif return EXIT_SUCCESS; }