#!/usr/bin/env lua -- -- CS5600 University of Utah -- Charles McGarvey -- mcgarvey@eng.utah.edu -- -- This program automates the process of creating simple fly-by animations. -- The rasters are saved in the `frames' directory, and if ffmpeg is -- installed, the frames will also be combined into a video file. This script -- must be called from the same directory where the rasterize program is. -- The CACHE_GEOMETRY option is also recommended to improve performance. -- Set the number of frames to be rendered for the animation. local frames = 360 -- Define the code to calculate where the camera is, in world coordinates. local eye = function(frame) -- just rotate around the center of the scene on the XZ plane local center = vec_new(0, 0.4, 0) local distance = 0.7 local start = math.pi local t = start + 2 * math.pi * frame / frames local v = vec_new(math.cos(t), 0, math.sin(t)) return vec_add(vec_scale(v, distance), center) end -- Define the code to calculate where the focal point of the scene is. local look = function(frame) -- keep the camera focused at the center return vec_new(0, 0, 0) end -- Define the actual objects of the scene that will be rendered, in the -- extended u3d format. local scene = [[ l -14687.0 7986.0 8976.0 1.0 1.0 1.0 g checker.obj c 1.0 0.6 0.6 0.6 m checker.ppm r -1.57 1.0 0.0 0.0 p 1.0 1.0 1.0 100.0 g teapot.raw c 0.9 0.7 0.1 0.2 p 1.0 1.0 1.0 60.0 t 0.0 0.1 0.0 s 0.004 0.004 0.004 ]] -- Set the number of samples for supersampling. If this is set to a value -- of two or greater, each frame will be rendered larger by the factor -- specified. ImageMagick is used to scale the frames back down to size; -- if ImageMagick is not installed, this script will exit with error 1. local supersample = 2 -- Set the width and height of the viewport. local size = {w = 640, h = 480} -- Set the number of concurrent renderings (for multi-core machines). local jobs = 6 -- Set the options to be passed directly to ffmpeg. local ffmpeg_opts = "-b 1024k" -- end of configuration --------------------------------------------------------------------------- function vec_new(x, y, z) return {x = x, y = y, z = z} end function vec_add(a, b) return vec_new(a.x + b.x, a.y + b.y, a.z + b.z) end function vec_scale(v, s) return vec_new(v.x * s, v.y * s, v.z * s) end local fmt = string.format local write = function(...) io.write(fmt(...)) io.flush() end local run = function(...) return os.execute(fmt(...)) end function render(i) while i do local w, h = size.w, size.h if 1 < supersample then w = w * supersample h = h * supersample end local filename = fmt("frames/anim%04d.bmp", i) local command = fmt("./rasterize -o %s >/dev/null", filename) local out = io.popen(command, "w") local e = eye(i) local l = look(i) write("\27[80D\27[2Kframe\t %4d / %d", i, frames) out:write(fmt([[ U4 %d %d %f %f %f %f %f %f 0 1 0 1.57 %f 0.1 1000 1.0 1.0 1.0 %s X ]], w, h, e.x, e.y, e.z, l.x, l.y, l.z, size.w/size.h, scene)) i = coroutine.yield() out:close() if 1 < supersample and not run("convert %s -scale %dx%d %s", filename, size.w, size.h, filename) then print() os.exit(1) end end end function renderings() local t = {} for i = 1,jobs do table.insert(t, coroutine.wrap(render)) end local iterations = frames + jobs local frame = 0 return function() frame = frame + 1 if frame <= iterations then local i = frame if frames < i then i = null end return t[1 + frame % jobs], i end end end print("Animating scene...") run("rm -rf frames && mkdir frames >/dev/null 2>&1") for render,frame in renderings() do render(frame) end print() if run("ffmpeg -i frames/anim%%04d.bmp %s -y -an scene.avi", ffmpeg_opts) then print("Animation written to scene.avi.") else print("The animation could not be created. Is ffmpeg installed?") os.exit(2) end