]> Dogcows Code - chaz/rasterize/blob - Makefile
add texture mapping with perspective correction
[chaz/rasterize] / Makefile
1
2 PROJECT = rasterize
3 IUSE = BACKFACE_CULLING BLENDING DEPTH_TEST EXTRA_INLINE NDEBUG \
4 CALC_NORMALS LIGHTING=3 SMOOTH_COLOR TEXTURING
5
6 VIEWER = feh
7
8 CC = gcc
9 CFLAGS = -std=c99 -O2 -g -pg
10 CPPFLAGS= -MMD $(IUSE:%=-D%)
11 LDLIBS = -lm
12
13 SRCS = main.c array.c common.c list.c model.c raster.c rbtree.c scene.c
14 OBJS = $(SRCS:%.c=%.o)
15 DEPS = $(OBJS:%.o=%.d)
16
17 all: $(PROJECT)
18
19 $(PROJECT): $(OBJS)
20 $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $^ $(LDLIBS)
21
22 clean:
23 rm -f $(PROJECT) $(OBJS) $(DEPS)
24
25 distclean: clean
26 rm -f tags gmon.out
27
28 realclean: distclean
29 rm -rf frames .*.raw .*.obj $(PROJECT).zip
30
31 dist:
32 git archive HEAD --prefix=$(PROJECT)/ --output=$(PROJECT).zip
33
34 run: $(PROJECT)
35 ./$< && $(VIEWER) scene.ppm
36
37 debug: $(PROJECT)
38 gdb ./$<
39
40 -include $(DEPS)
41 $(OBJS): Makefile
42
43 .PHONY: all clean distclean dist run debug
44
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