#ifndef __stacking_h #define __stacking_h #include struct Client; /*! The possible stacking layers a client window can be a part of */ typedef enum { Layer_Icon, /*!< 0 - iconified windows, in any order at all */ Layer_Desktop, /*!< 1 - desktop windows */ Layer_Below, /*!< 2 - normal windows w/ below */ Layer_Normal, /*!< 3 - normal windows */ Layer_Above, /*!< 4 - normal windows w/ above */ Layer_Top, /*!< 5 - always-on-top-windows (docks?) */ Layer_Fullscreen, /*!< 6 - fullscreeen windows */ Layer_Internal /*!< 7 - openbox windows/menus */ } StackLayer; /* list of Client*s in stacking order from highest to lowest */ extern GList *stacking_list; /*! Sets the client stacking list on the root window from the stacking_clientlist */ void stacking_set_list(); /*! Raises a client window above all others in its stacking layer raiseWindow has a couple of constraints that lowerWindow does not.
1) raiseWindow can be called after changing a Client's stack layer, and the list will be reorganized properly.
2) raiseWindow guarantees that XRestackWindows() will always be called for the specified client. */ void stacking_raise(struct Client *client); /*! Lowers a client window below all others in its stacking layer */ void stacking_lower(struct Client *client); #endif