#ifndef __stacking_h #define __stacking_h #include "window.h" #include #include /*! The possible stacking layers a client window can be a part of */ typedef enum { OB_STACKING_LAYER_DESKTOP, /*!< 0 - desktop windows */ OB_STACKING_LAYER_BELOW, /*!< 1 - normal windows w/ below */ OB_STACKING_LAYER_NORMAL, /*!< 2 - normal windows */ OB_STACKING_LAYER_ABOVE, /*!< 3 - normal windows w/ above */ OB_STACKING_LAYER_TOP, /*!< 4 - always-on-top-windows (docks?) */ OB_STACKING_LAYER_FULLSCREEN, /*!< 5 - fullscreeen windows */ OB_STACKING_LAYER_INTERNAL, /*!< 6 - openbox windows/menus */ OB_NUM_STACKING_LAYERS } ObStackingLayer; /* list of ObWindow*s in stacking order from highest to lowest */ extern GList *stacking_list; /*! Sets the window stacking list on the root window from the stacking_list */ void stacking_set_list(); void stacking_add(ObWindow *win); void stacking_add_nonintrusive(ObWindow *win); #define stacking_remove(win) stacking_list = g_list_remove(stacking_list, win); /*! Raises a window above all others in its stacking layer */ void stacking_raise(ObWindow *window); /*! Lowers a window below all others in its stacking layer */ void stacking_lower(ObWindow *window); /*! Moves a window below another if its in the same layer */ void stacking_below(ObWindow *window, ObWindow *below); #endif