/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- resist.c for the Openbox window manager Copyright (c) 2006 Mikael Magnusson Copyright (c) 2003-2007 Dana Jansens This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the COPYING file for a copy of the GNU General Public License. */ #include "client.h" #include "frame.h" #include "stacking.h" #include "screen.h" #include "config.h" #include "parser/parse.h" #include void resist_move_windows(ObClient *c, gint resist, gint *x, gint *y) { GList *it; gint l, t, r, b; /* requested edges */ gint cl, ct, cr, cb; /* current edges */ gint w, h; /* current size */ ObClient *snapx = NULL, *snapy = NULL; if (!resist) return; frame_client_gravity(c->frame, x, y); w = c->frame->area.width; h = c->frame->area.height; l = *x; t = *y; r = l + w - 1; b = t + h - 1; cl = RECT_LEFT(c->frame->area); ct = RECT_TOP(c->frame->area); cr = RECT_RIGHT(c->frame->area); cb = RECT_BOTTOM(c->frame->area); for (it = stacking_list; it; it = g_list_next(it)) { ObClient *target; gint tl, tt, tr, tb; /* 1 past the target's edges on each side */ if (!WINDOW_IS_CLIENT(it->data)) continue; target = it->data; /* don't snap to self or non-visibles */ if (!target->frame->visible || target == c) continue; /* don't snap to windows set to below and skip_taskbar (desklets) */ if (target->below && !c->below && target->skip_taskbar) continue; tl = RECT_LEFT(target->frame->area) - 1; tt = RECT_TOP(target->frame->area) - 1; tr = RECT_RIGHT(target->frame->area) + 1; tb = RECT_BOTTOM(target->frame->area) + 1; /* snapx and snapy ensure that the window snaps to the top-most window edge available, without going all the way from bottom-to-top in the stacking list */ if (snapx == NULL) { if (ct < tb && cb > tt) { if (cl >= tr && l < tr && l >= tr - resist) *x = tr, snapx = target; else if (cr <= tl && r > tl && r <= tl + resist) *x = tl - w + 1, snapx = target; if (snapx != NULL) { /* try to corner snap to the window */ if (ct > tt && t <= tt && t > tt - resist) *y = tt + 1, snapy = target; else if (cb < tb && b >= tb && b < tb + resist) *y = tb - h, snapy = target; } } } if (snapy == NULL) { if (cl < tr && cr > tl) { if (ct >= tb && t < tb && t >= tb - resist) *y = tb, snapy = target; else if (cb <= tt && b > tt && b <= tt + resist) *y = tt - h + 1, snapy = target; if (snapy != NULL) { /* try to corner snap to the window */ if (cl > tl && l <= tl && l > tl - resist) *x = tl + 1, snapx = target; else if (cr < tr && r >= tr && r < tr + resist) *x = tr - w, snapx = target; } } } if (snapx && snapy) break; } frame_frame_gravity(c->frame, x, y); } void resist_move_monitors(ObClient *c, gint resist, gint *x, gint *y) { Rect *area, *parea; guint i; gint l, t, r, b; /* requested edges */ gint al, at, ar, ab; /* screen area edges */ gint pl, pt, pr, pb; /* physical screen area edges */ gint cl, ct, cr, cb; /* current edges */ gint w, h; /* current size */ Rect desired_area; if (!resist) return; frame_client_gravity(c->frame, x, y); w = c->frame->area.width; h = c->frame->area.height; l = *x; t = *y; r = l + w - 1; b = t + h - 1; cl = RECT_LEFT(c->frame->area); ct = RECT_TOP(c->frame->area); cr = RECT_RIGHT(c->frame->area); cb = RECT_BOTTOM(c->frame->area); RECT_SET(desired_area, *x, *y, c->area.width, c->area.height); for (i = 0; i < screen_num_monitors; ++i) { parea = screen_physical_area_monitor(i); if (!RECT_INTERSECTS_RECT(*parea, c->frame->area)) { g_free(parea); continue; } area = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS, &desired_area); al = RECT_LEFT(*area); at = RECT_TOP(*area); ar = RECT_RIGHT(*area); ab = RECT_BOTTOM(*area); pl = RECT_LEFT(*parea); pt = RECT_TOP(*parea); pr = RECT_RIGHT(*parea); pb = RECT_BOTTOM(*parea); if (cl >= al && l < al && l >= al - resist) *x = al; else if (cr <= ar && r > ar && r <= ar + resist) *x = ar - w + 1; else if (cl >= pl && l < pl && l >= pl - resist) *x = pl; else if (cr <= pr && r > pr && r <= pr + resist) *x = pr - w + 1; if (ct >= at && t < at && t >= at - resist) *y = at; else if (cb <= ab && b > ab && b < ab + resist) *y = ab - h + 1; else if (ct >= pt && t < pt && t >= pt - resist) *y = pt; else if (cb <= pb && b > pb && b < pb + resist) *y = pb - h + 1; g_free(area); g_free(parea); } frame_frame_gravity(c->frame, x, y); } void resist_size_windows(ObClient *c, gint resist, gint *w, gint *h, ObCorner corn) { GList *it; ObClient *target; /* target */ gint l, t, r, b; /* my left, top, right and bottom sides */ gint dlt, drb; /* my destination left/top and right/bottom sides */ gint tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides*/ gint incw, inch; ObClient *snapx = NULL, *snapy = NULL; if (!resist) return; incw = c->size_inc.width; inch = c->size_inc.height; l = RECT_LEFT(c->frame->area); r = RECT_RIGHT(c->frame->area); t = RECT_TOP(c->frame->area); b = RECT_BOTTOM(c->frame->area); for (it = stacking_list; it; it = g_list_next(it)) { if (!WINDOW_IS_CLIENT(it->data)) continue; target = it->data; /* don't snap to invisibles or ourself */ if (!target->frame->visible || target == c) continue; /* don't snap to windows set to below and skip_taskbar (desklets) */ if (target->below && !c->below && target->skip_taskbar) continue; tl = RECT_LEFT(target->frame->area); tr = RECT_RIGHT(target->frame->area); tt = RECT_TOP(target->frame->area); tb = RECT_BOTTOM(target->frame->area); if (snapx == NULL) { /* horizontal snapping */ if (t < tb && b > tt) { switch (corn) { case OB_CORNER_TOPLEFT: case OB_CORNER_BOTTOMLEFT: dlt = l; drb = r + *w - c->frame->area.width; if (r < tl && drb >= tl && drb < tl + resist) *w = tl - l, snapx = target; break; case OB_CORNER_TOPRIGHT: case OB_CORNER_BOTTOMRIGHT: dlt = l - *w + c->frame->area.width; drb = r; if (l > tr && dlt <= tr && dlt > tr - resist) *w = r - tr, snapx = target; break; } } } if (snapy == NULL) { /* vertical snapping */ if (l < tr && r > tl) { switch (corn) { case OB_CORNER_TOPLEFT: case OB_CORNER_TOPRIGHT: dlt = t; drb = b + *h - c->frame->area.height; if (b < tt && drb >= tt && drb < tt + resist) *h = tt - t, snapy = target; break; case OB_CORNER_BOTTOMLEFT: case OB_CORNER_BOTTOMRIGHT: dlt = t - *h + c->frame->area.height; drb = b; if (t > tb && dlt <= tb && dlt > tb - resist) *h = b - tb, snapy = target; break; } } } /* snapped both ways */ if (snapx && snapy) break; } } void resist_size_monitors(ObClient *c, gint resist, gint *w, gint *h, ObCorner corn) { gint l, t, r, b; /* my left, top, right and bottom sides */ gint dlt, drb; /* my destination left/top and right/bottom sides */ Rect *area, *parea; gint al, at, ar, ab; /* screen boundaries */ gint pl, pt, pr, pb; /* physical screen boundaries */ gint incw, inch; guint i; Rect desired_area; if (!resist) return; l = RECT_LEFT(c->frame->area); r = RECT_RIGHT(c->frame->area); t = RECT_TOP(c->frame->area); b = RECT_BOTTOM(c->frame->area); incw = c->size_inc.width; inch = c->size_inc.height; RECT_SET(desired_area, c->area.x, c->area.y, *w, *h); for (i = 0; i < screen_num_monitors; ++i) { parea = screen_physical_area_monitor(i); if (!RECT_INTERSECTS_RECT(*parea, c->frame->area)) { g_free(parea); continue; } area = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS, &desired_area); /* get the screen boundaries */ al = RECT_LEFT(*area); at = RECT_TOP(*area); ar = RECT_RIGHT(*area); ab = RECT_BOTTOM(*area); pl = RECT_LEFT(*parea); pt = RECT_TOP(*parea); pr = RECT_RIGHT(*parea); pb = RECT_BOTTOM(*parea); /* horizontal snapping */ switch (corn) { case OB_CORNER_TOPLEFT: case OB_CORNER_BOTTOMLEFT: dlt = l; drb = r + *w - c->frame->area.width; if (r <= ar && drb > ar && drb <= ar + resist) *w = ar - l + 1; else if (r <= pr && drb > pr && drb <= pr + resist) *w = pr - l + 1; break; case OB_CORNER_TOPRIGHT: case OB_CORNER_BOTTOMRIGHT: dlt = l - *w + c->frame->area.width; drb = r; if (l >= al && dlt < al && dlt >= al - resist) *w = r - al + 1; else if (l >= pl && dlt < pl && dlt >= pl - resist) *w = r - pl + 1; break; } /* vertical snapping */ switch (corn) { case OB_CORNER_TOPLEFT: case OB_CORNER_TOPRIGHT: dlt = t; drb = b + *h - c->frame->area.height; if (b <= ab && drb > ab && drb <= ab + resist) *h = ab - t + 1; else if (b <= pb && drb > pb && drb <= pb + resist) *h = pb - t + 1; break; case OB_CORNER_BOTTOMLEFT: case OB_CORNER_BOTTOMRIGHT: dlt = t - *h + c->frame->area.height; drb = b; if (t >= at && dlt < at && dlt >= at - resist) *h = b - at + 1; else if (t >= pt && dlt < pt && dlt >= pt - resist) *h = b - pt + 1; break; } g_free(area); g_free(parea); } }