#ifndef __plugin_keyboard_tree_h #define __plugin_keyboard_tree_h #include "action.h" #include typedef struct KeyBindingTree { guint state; guint key; GList *keylist; GSList *actions; /* list of Action pointers */ /* the next binding in the tree at the same level */ struct KeyBindingTree *next_sibling; /* the first child of this binding (next binding in a chained sequence).*/ struct KeyBindingTree *first_child; } KeyBindingTree; void tree_destroy(KeyBindingTree *tree); KeyBindingTree *tree_build(GList *keylist); void tree_assimilate(KeyBindingTree *node); KeyBindingTree *tree_find(KeyBindingTree *search, gboolean *conflict); #endif