#include "focus.h" #include "screen.h" #include "frame.h" #include "openbox.h" #include "event.h" #include "grab.h" #include "client.h" #include "action.h" #include "prop.h" #include "timer.h" #include "config.h" #include "keytree.h" #include "keyboard.h" #include "translate.h" #include KeyBindingTree *keyboard_firstnode; static KeyBindingTree *curpos; static ObTimer *chain_timer; static gboolean interactive_grab; static guint grabbed_state; static ObClient *grabbed_client; static ObAction *grabbed_action; static ObFrameContext grabbed_context; static void grab_for_window(Window win, gboolean grab) { KeyBindingTree *p; ungrab_all_keys(win); if (grab) { p = curpos ? curpos->first_child : keyboard_firstnode; while (p) { grab_key(p->key, p->state, win, GrabModeAsync); p = p->next_sibling; } if (curpos) grab_key(config_keyboard_reset_keycode, config_keyboard_reset_state, win, GrabModeAsync); } } void keyboard_grab_for_client(ObClient *c, gboolean grab) { grab_for_window(c->window, grab); } static void grab_keys(gboolean grab) { GList *it; grab_for_window(screen_support_win, grab); for (it = client_list; it; it = g_list_next(it)) grab_for_window(((ObClient*)it->data)->frame->window, grab); } void keyboard_reset_chains() { if (chain_timer) { timer_stop(chain_timer); chain_timer = NULL; } if (curpos) { curpos = NULL; grab_keys(TRUE); } } static void chain_timeout(ObTimer *t, void *data) { keyboard_reset_chains(); } gboolean keyboard_bind(GList *keylist, ObAction *action) { KeyBindingTree *tree, *t; gboolean conflict; g_assert(keylist != NULL); g_assert(action != NULL); if (!(tree = tree_build(keylist))) return FALSE; if ((t = tree_find(tree, &conflict)) != NULL) { /* already bound to something, use the existing tree */ tree_destroy(tree); tree = NULL; } else t = tree; while (t->first_child) t = t->first_child; if (conflict) { g_warning("conflict with binding"); tree_destroy(tree); return FALSE; } /* set the action */ t->actions = g_slist_append(t->actions, action); /* assimilate this built tree into the main tree. assimilation destroys/uses the tree */ if (tree) tree_assimilate(tree); return TRUE; } void keyboard_interactive_grab(guint state, ObClient *client, ObFrameContext context, ObAction *action) { if (!interactive_grab && grab_keyboard(TRUE)) { interactive_grab = TRUE; grabbed_state = state; grabbed_client = client; grabbed_action = action; grabbed_context = context; grab_pointer(TRUE, None); } } gboolean keyboard_process_interactive_grab(const XEvent *e, ObClient **client, ObFrameContext *context) { gboolean handled = FALSE; gboolean done = FALSE; if (interactive_grab) { *client = grabbed_client; *context = grabbed_context; if ((e->type == KeyRelease && !(grabbed_state & e->xkey.state))) done = TRUE; else if (e->type == KeyPress) { if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN)) done = TRUE; else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) { if (grabbed_action->func == action_cycle_windows) { grabbed_action->data.cycle.cancel = TRUE; } if (grabbed_action->func == action_desktop_dir) { grabbed_action->data.desktopdir.cancel = TRUE; } if (grabbed_action->func == action_send_to_desktop_dir) { grabbed_action->data.sendtodir.cancel = TRUE; } done = TRUE; } } if (done) { if (grabbed_action->func == action_cycle_windows) { grabbed_action->data.cycle.final = TRUE; } if (grabbed_action->func == action_desktop_dir) { grabbed_action->data.desktopdir.final = TRUE; } if (grabbed_action->func == action_send_to_desktop_dir) { grabbed_action->data.sendtodir.final = TRUE; } grabbed_action->func(&grabbed_action->data); interactive_grab = FALSE; grab_keyboard(FALSE); grab_pointer(FALSE, None); keyboard_reset_chains(); handled = TRUE; } } return handled; } void keyboard_event(ObClient *client, const XEvent *e) { KeyBindingTree *p; g_assert(e->type == KeyPress); if (e->xkey.keycode == config_keyboard_reset_keycode && e->xkey.state == config_keyboard_reset_state) { keyboard_reset_chains(); return; } if (curpos == NULL) p = keyboard_firstnode; else p = curpos->first_child; while (p) { if (p->key == e->xkey.keycode && p->state == e->xkey.state) { if (p->first_child != NULL) { /* part of a chain */ if (chain_timer) timer_stop(chain_timer); /* 5 second timeout for chains */ chain_timer = timer_start(5000*1000, chain_timeout, NULL); curpos = p; grab_keys(TRUE); } else { GSList *it; for (it = p->actions; it; it = it->next) { ObAction *act = it->data; if (act->func != NULL) { act->data.any.c = client; if (act->func == action_cycle_windows) { act->data.cycle.final = FALSE; act->data.cycle.cancel = FALSE; } if (act->func == action_desktop_dir) { act->data.desktopdir.final = FALSE; act->data.desktopdir.cancel = FALSE; } if (act->func == action_send_to_desktop_dir) { act->data.sendtodir.final = FALSE; act->data.sendtodir.cancel = FALSE; } if (act->func == action_moveresize) { screen_pointer_pos(&act->data.moveresize.x, &act->data.moveresize.y); } if ((act->func == action_cycle_windows || act->func == action_desktop_dir || act->func == action_send_to_desktop_dir)) { keyboard_interactive_grab(e->xkey.state, client, 0, act); } if (act->func == action_showmenu) { act->data.showmenu.x = e->xkey.x_root; act->data.showmenu.y = e->xkey.y_root; } act->data.any.c = client; act->func(&act->data); } } keyboard_reset_chains(); } break; } p = p->next_sibling; } } void keyboard_startup() { grab_keys(TRUE); } void keyboard_shutdown() { tree_destroy(keyboard_firstnode); keyboard_firstnode = NULL; grab_keys(FALSE); }