#include "mainloop.h" #include "focus.h" #include "screen.h" #include "frame.h" #include "openbox.h" #include "event.h" #include "grab.h" #include "client.h" #include "action.h" #include "prop.h" #include "config.h" #include "keytree.h" #include "keyboard.h" #include "translate.h" #include KeyBindingTree *keyboard_firstnode; typedef struct { guint state; ObClient *client; ObAction *action; ObFrameContext context; } ObInteractiveState; static GSList *interactive_states; static KeyBindingTree *curpos; static void grab_for_window(Window win, gboolean grab) { KeyBindingTree *p; ungrab_all_keys(win); if (grab) { p = curpos ? curpos->first_child : keyboard_firstnode; while (p) { grab_key(p->key, p->state, win, GrabModeAsync); p = p->next_sibling; } if (curpos) grab_key(config_keyboard_reset_keycode, config_keyboard_reset_state, win, GrabModeAsync); } } void keyboard_grab_for_client(ObClient *c, gboolean grab) { grab_for_window(c->window, grab); } static void grab_keys(gboolean grab) { GList *it; grab_for_window(screen_support_win, grab); for (it = client_list; it; it = g_list_next(it)) grab_for_window(((ObClient*)it->data)->frame->window, grab); } static gboolean chain_timeout(gpointer data) { keyboard_reset_chains(); return FALSE; /* don't repeat */ } void keyboard_reset_chains() { ob_main_loop_timeout_remove(ob_main_loop, chain_timeout); if (curpos) { grab_keys(FALSE); curpos = NULL; grab_keys(TRUE); } } gboolean keyboard_bind(GList *keylist, ObAction *action) { KeyBindingTree *tree, *t; gboolean conflict; gboolean mods = TRUE; g_assert(keylist != NULL); g_assert(action != NULL); if (!(tree = tree_build(keylist))) return FALSE; if ((t = tree_find(tree, &conflict)) != NULL) { /* already bound to something, use the existing tree */ tree_destroy(tree); tree = NULL; } else t = tree; if (conflict) { g_warning("conflict with binding"); tree_destroy(tree); return FALSE; } /* find if every key in this chain has modifiers, and also find the bottom node of the tree */ while (t->first_child) { if (!t->state) mods = FALSE; t = t->first_child; } /* when there are no modifiers in the binding, then the action cannot be interactive */ if (!mods && action->data.any.interactive) { action->data.any.interactive = FALSE; action->data.inter.final = TRUE; } /* set the action */ t->actions = g_slist_append(t->actions, action); /* assimilate this built tree into the main tree. assimilation destroys/uses the tree */ if (tree) tree_assimilate(tree); return TRUE; } void keyboard_interactive_grab(guint state, ObClient *client, ObFrameContext context, ObAction *action) { ObInteractiveState *s; if (!interactive_states) { if (!grab_keyboard(TRUE)) return; if (!grab_pointer(TRUE, None)) { grab_keyboard(FALSE); return; } } s = g_new(ObInteractiveState, 1); s->state = state; s->client = client; s->action = action; s->context = context; interactive_states = g_slist_append(interactive_states, s); } gboolean keyboard_process_interactive_grab(const XEvent *e, ObClient **client, ObFrameContext *context) { GSList *it, *next; gboolean handled = FALSE; gboolean done = FALSE; gboolean cancel = FALSE; for (it = interactive_states; it; it = next) { ObInteractiveState *s = it->data; next = g_slist_next(it); *client = s->client; *context = s->context; if ((e->type == KeyRelease && !(s->state & e->xkey.state))) done = TRUE; else if (e->type == KeyPress) { if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN)) done = TRUE; else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) cancel = done = TRUE; } if (done) { g_assert(s->action->data.any.interactive); s->action->data.inter.cancel = cancel; s->action->data.inter.final = TRUE; s->action->func(&s->action->data); grab_keyboard(FALSE); grab_pointer(FALSE, None); keyboard_reset_chains(); g_free(s); interactive_states = g_slist_delete_link(interactive_states, it); handled = TRUE; } } return handled; } void keyboard_event(ObClient *client, const XEvent *e) { KeyBindingTree *p; g_assert(e->type == KeyPress); if (e->xkey.keycode == config_keyboard_reset_keycode && e->xkey.state == config_keyboard_reset_state) { keyboard_reset_chains(); return; } if (curpos == NULL) p = keyboard_firstnode; else p = curpos->first_child; while (p) { if (p->key == e->xkey.keycode && p->state == e->xkey.state) { if (p->first_child != NULL) { /* part of a chain */ ob_main_loop_timeout_remove(ob_main_loop, chain_timeout); /* 5 second timeout for chains */ ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC, chain_timeout, NULL, NULL); grab_keys(FALSE); curpos = p; grab_keys(TRUE); } else { GSList *it; for (it = p->actions; it; it = it->next) { ObAction *act = it->data; if (act->func != NULL) { act->data.any.c = client; if (act->func == action_moveresize) { screen_pointer_pos(&act->data.moveresize.x, &act->data.moveresize.y); } if (act->data.any.interactive) { act->data.inter.cancel = FALSE; act->data.inter.final = FALSE; keyboard_interactive_grab(e->xkey.state, client, 0, act); } if (act->func == action_showmenu) { act->data.showmenu.x = e->xkey.x_root; act->data.showmenu.y = e->xkey.y_root; } act->data.any.c = client; act->func(&act->data); } } keyboard_reset_chains(); } break; } p = p->next_sibling; } } void keyboard_startup(gboolean reconfig) { grab_keys(TRUE); } void keyboard_shutdown(gboolean reconfig) { GSList *it; tree_destroy(keyboard_firstnode); keyboard_firstnode = NULL; for (it = interactive_states; it; it = g_slist_next(it)) g_free(it->data); g_slist_free(interactive_states); interactive_states = NULL; ob_main_loop_timeout_remove(ob_main_loop, chain_timeout); grab_keys(FALSE); curpos = NULL; }