#include "frame.h" #include "openbox.h" #include "screen.h" #include "framerender.h" #include "render/theme.h" static void framerender_label(Frame *self, RrAppearance *a); static void framerender_icon(Frame *self, RrAppearance *a); static void framerender_max(Frame *self, RrAppearance *a); static void framerender_iconify(Frame *self, RrAppearance *a); static void framerender_desk(Frame *self, RrAppearance *a); static void framerender_shade(Frame *self, RrAppearance *a); static void framerender_close(Frame *self, RrAppearance *a); void framerender_frame(Frame *self) { if (self->focused) XSetWindowBorder(ob_display, self->plate, theme_cb_focused_color->pixel); else XSetWindowBorder(ob_display, self->plate, theme_cb_unfocused_color->pixel); if (self->client->decorations & Decor_Titlebar) { RrAppearance *t, *l, *m, *n, *i, *d, *s, *c; t = (self->focused ? self->a_focused_title : self->a_unfocused_title); l = (self->focused ? self->a_focused_label : self->a_unfocused_label); m = (self->focused ? (self->client->max_vert || self->client->max_horz ? theme_a_focused_pressed_set_max : (self->max_press ? theme_a_focused_pressed_max : theme_a_focused_unpressed_max)) : (self->client->max_vert || self->client->max_horz ? theme_a_unfocused_pressed_set_max : (self->max_press ? theme_a_unfocused_pressed_max : theme_a_unfocused_unpressed_max))); n = self->a_icon; i = (self->focused ? (self->iconify_press ? theme_a_focused_pressed_iconify : theme_a_focused_unpressed_iconify) : (self->iconify_press ? theme_a_unfocused_pressed_iconify : theme_a_unfocused_unpressed_iconify)); d = (self->focused ? (self->client->desktop == DESKTOP_ALL ? theme_a_focused_pressed_set_desk : (self->desk_press ? theme_a_focused_pressed_desk : theme_a_focused_unpressed_desk)) : (self->client->desktop == DESKTOP_ALL ? theme_a_unfocused_pressed_set_desk : (self->desk_press ? theme_a_unfocused_pressed_desk : theme_a_unfocused_unpressed_desk))); s = (self->focused ? (self->client->shaded ? theme_a_focused_pressed_set_shade : (self->shade_press ? theme_a_focused_pressed_shade : theme_a_focused_unpressed_shade)) : (self->client->shaded ? theme_a_unfocused_pressed_set_shade : (self->shade_press ? theme_a_unfocused_pressed_shade : theme_a_unfocused_unpressed_shade))); c = (self->focused ? (self->close_press ? theme_a_focused_pressed_close : theme_a_focused_unpressed_close) : (self->close_press ? theme_a_unfocused_pressed_close : theme_a_unfocused_unpressed_close)); RrPaint(t, self->title, self->width, theme_title_height); /* set parents for any parent relative guys */ l->surface.parent = t; l->surface.parentx = self->label_x; l->surface.parenty = theme_bevel; m->surface.parent = t; m->surface.parentx = self->max_x; m->surface.parenty = theme_bevel + 1; n->surface.parent = t; n->surface.parentx = self->icon_x; n->surface.parenty = theme_bevel; i->surface.parent = t; i->surface.parentx = self->iconify_x; i->surface.parenty = theme_bevel + 1; d->surface.parent = t; d->surface.parentx = self->desk_x; d->surface.parenty = theme_bevel + 1; s->surface.parent = t; s->surface.parentx = self->shade_x; s->surface.parenty = theme_bevel + 1; c->surface.parent = t; c->surface.parentx = self->close_x; c->surface.parenty = theme_bevel + 1; framerender_label(self, l); framerender_max(self, m); framerender_icon(self, n); framerender_iconify(self, i); framerender_desk(self, d); framerender_shade(self, s); framerender_close(self, c); } if (self->client->decorations & Decor_Handle) { RrAppearance *h, *g; h = (self->focused ? self->a_focused_handle : self->a_unfocused_handle); RrPaint(h, self->handle, self->width, theme_handle_height); g = (self->focused ? theme_a_focused_grip : theme_a_unfocused_grip); if (g->surface.grad == RR_SURFACE_PARENTREL) g->surface.parent = h; g->surface.parentx = 0; g->surface.parenty = 0; RrPaint(g, self->lgrip, theme_grip_width, theme_handle_height); g->surface.parentx = self->width - theme_grip_width; g->surface.parenty = 0; RrPaint(g, self->rgrip, theme_grip_width, theme_handle_height); } } static void framerender_label(Frame *self, RrAppearance *a) { if (self->label_x < 0) return; /* set the texture's text! */ a->texture[0].data.text.string = self->client->title; RrPaint(a, self->label, self->label_width, theme_label_height); } static void framerender_icon(Frame *self, RrAppearance *a) { if (self->icon_x < 0) return; if (self->client->nicons) { Icon *icon = client_icon(self->client, theme_button_size + 2, theme_button_size + 2); a->texture[0].type = RR_TEXTURE_RGBA; a->texture[0].data.rgba.width = icon->width; a->texture[0].data.rgba.height = icon->height; a->texture[0].data.rgba.data = icon->data; } else a->texture[0].type = RR_TEXTURE_NONE; RrPaint(a, self->icon, theme_button_size + 2, theme_button_size + 2); } static void framerender_max(Frame *self, RrAppearance *a) { if (self->max_x < 0) return; RrPaint(a, self->max, theme_button_size, theme_button_size); } static void framerender_iconify(Frame *self, RrAppearance *a) { if (self->iconify_x < 0) return; RrPaint(a, self->iconify, theme_button_size, theme_button_size); } static void framerender_desk(Frame *self, RrAppearance *a) { if (self->desk_x < 0) return; RrPaint(a, self->desk, theme_button_size, theme_button_size); } static void framerender_shade(Frame *self, RrAppearance *a) { if (self->shade_x < 0) return; RrPaint(a, self->shade, theme_button_size, theme_button_size); } static void framerender_close(Frame *self, RrAppearance *a) { if (self->close_x < 0) return; RrPaint(a, self->close, theme_button_size, theme_button_size); }