#include "frame.h" #include "openbox.h" #include "screen.h" #include "framerender.h" #include "render/theme.h" static void framerender_label(Frame *self, Appearance *a); static void framerender_icon(Frame *self, Appearance *a); static void framerender_max(Frame *self, Appearance *a); static void framerender_iconify(Frame *self, Appearance *a); static void framerender_desk(Frame *self, Appearance *a); static void framerender_shade(Frame *self, Appearance *a); static void framerender_close(Frame *self, Appearance *a); void framerender_frame(Frame *self) { if (client_focused(self->client)) { XSetWindowBorder(ob_display, self->plate, theme_cb_focused_color->pixel); } else { XSetWindowBorder(ob_display, self->plate, theme_cb_unfocused_color->pixel); } if (self->client->decorations & Decor_Titlebar) { Appearance *t, *l, *m, *n, *i, *d, *s, *c; t = (client_focused(self->client) ? self->a_focused_title : self->a_unfocused_title); l = (client_focused(self->client) ? self->a_focused_label : self->a_unfocused_label); m = (client_focused(self->client) ? (self->client->max_vert || self->client->max_horz ? theme_a_focused_pressed_set_max : (self->max_press ? theme_a_focused_pressed_max : theme_a_focused_unpressed_max)) : (self->client->max_vert || self->client->max_horz ? theme_a_unfocused_pressed_set_max : (self->max_press ? theme_a_unfocused_pressed_max : theme_a_unfocused_unpressed_max))); n = self->a_icon; i = (client_focused(self->client) ? (self->iconify_press ? theme_a_focused_pressed_iconify : theme_a_focused_unpressed_iconify) : (self->iconify_press ? theme_a_unfocused_pressed_iconify : theme_a_unfocused_unpressed_iconify)); d = (client_focused(self->client) ? (self->client->desktop == DESKTOP_ALL ? theme_a_focused_pressed_set_desk : (self->desk_press ? theme_a_focused_pressed_desk : theme_a_focused_unpressed_desk)) : (self->client->desktop == DESKTOP_ALL ? theme_a_unfocused_pressed_set_desk : (self->desk_press ? theme_a_unfocused_pressed_desk : theme_a_unfocused_unpressed_desk))); s = (client_focused(self->client) ? (self->client->shaded ? theme_a_focused_pressed_set_shade : (self->shade_press ? theme_a_focused_pressed_shade : theme_a_focused_unpressed_shade)) : (self->client->shaded ? theme_a_unfocused_pressed_set_shade : (self->shade_press ? theme_a_unfocused_pressed_shade : theme_a_unfocused_unpressed_shade))); c = (client_focused(self->client) ? (self->close_press ? theme_a_focused_pressed_close : theme_a_focused_unpressed_close) : (self->close_press ? theme_a_unfocused_pressed_close : theme_a_unfocused_unpressed_close)); paint(self->title, t); /* set parents for any parent relative guys */ l->surface.data.planar.parent = t; l->surface.data.planar.parentx = self->label_x; l->surface.data.planar.parenty = theme_bevel; m->surface.data.planar.parent = t; m->surface.data.planar.parentx = self->max_x; m->surface.data.planar.parenty = theme_bevel + 1; n->surface.data.planar.parent = t; n->surface.data.planar.parentx = self->icon_x; n->surface.data.planar.parenty = theme_bevel + 1; i->surface.data.planar.parent = t; i->surface.data.planar.parentx = self->iconify_x; i->surface.data.planar.parenty = theme_bevel + 1; d->surface.data.planar.parent = t; d->surface.data.planar.parentx = self->desk_x; d->surface.data.planar.parenty = theme_bevel + 1; s->surface.data.planar.parent = t; s->surface.data.planar.parentx = self->shade_x; s->surface.data.planar.parenty = theme_bevel + 1; c->surface.data.planar.parent = t; c->surface.data.planar.parentx = self->close_x; c->surface.data.planar.parenty = theme_bevel + 1; framerender_label(self, l); framerender_max(self, m); framerender_icon(self, n); framerender_iconify(self, i); framerender_desk(self, d); framerender_shade(self, s); framerender_close(self, c); } if (self->client->decorations & Decor_Handle) { Appearance *h, *g; h = (client_focused(self->client) ? self->a_focused_handle : self->a_unfocused_handle); g = (client_focused(self->client) ? theme_a_focused_grip : theme_a_unfocused_grip); if (g->surface.data.planar.grad == Background_ParentRelative) { g->surface.data.planar.parent = h; paint(self->handle, h); } else paint(self->handle, h); g->surface.data.planar.parentx = 0; g->surface.data.planar.parenty = 0; paint(self->lgrip, g); g->surface.data.planar.parentx = self->width - theme_grip_width; g->surface.data.planar.parenty = 0; paint(self->rgrip, g); } } static void framerender_label(Frame *self, Appearance *a) { if (self->label_x < 0) return; /* set the texture's text! */ a->texture[0].data.text.string = self->client->title; RECT_SET(a->texture[0].position, 0, 0, self->label_width, theme_label_height); paint(self->label, a); } static void framerender_icon(Frame *self, Appearance *a) { if (self->icon_x < 0) return; if (self->client->nicons) { Icon *icon = client_icon(self->client, theme_button_size + 2, theme_button_size + 2); a->texture[0].type = RGBA; a->texture[0].data.rgba.width = icon->width; a->texture[0].data.rgba.height = icon->height; a->texture[0].data.rgba.data = icon->data; RECT_SET(self->a_icon->texture[0].position, 0, 0, theme_button_size + 2, theme_button_size + 2); } else a->texture[0].type = NoTexture; paint(self->icon, a); } static void framerender_max(Frame *self, Appearance *a) { if (self->max_x < 0) return; RECT_SET(a->texture[0].position, 0, 0, theme_button_size, theme_button_size); paint(self->max, a); } static void framerender_iconify(Frame *self, Appearance *a) { if (self->iconify_x < 0) return; RECT_SET(a->texture[0].position, 0, 0, theme_button_size, theme_button_size); paint(self->iconify, a); } static void framerender_desk(Frame *self, Appearance *a) { if (self->desk_x < 0) return; RECT_SET(a->texture[0].position, 0, 0, theme_button_size, theme_button_size); paint(self->desk, a); } static void framerender_shade(Frame *self, Appearance *a) { if (self->shade_x < 0) return; RECT_SET(a->texture[0].position, 0, 0, theme_button_size, theme_button_size); paint(self->shade, a); } static void framerender_close(Frame *self, Appearance *a) { if (self->close_x < 0) return; RECT_SET(a->texture[0].position, 0, 0, theme_button_size, theme_button_size); paint(self->close, a); } void framerender_popup_label(Window win, Size *sz, char *text) { Appearance *a; a = theme_app_hilite_label; a->texture[0].data.text.string = text; RECT_SET(a->area, 0, 0, sz->width, sz->height); a->texture[0].position = a->area; a->texture[0].position.x += theme_bevel; a->texture[0].position.y += theme_bevel; a->texture[0].position.width -= theme_bevel * 2; a->texture[0].position.height -= theme_bevel * 2; XSetWindowBorderWidth(ob_display, win, theme_bwidth); XSetWindowBorder(ob_display, win, theme_b_color->pixel); paint(win, a); } void framerender_size_popup_label(char *text, Size *sz) { Appearance *a; a = theme_app_hilite_label; a->texture[0].data.text.string = text; appearance_minsize(a, &sz->width, &sz->height); sz->width += theme_bevel * 2; sz->height += theme_bevel * 2; }