#ifndef __focus_h #define __focus_h #include #include struct _ObClient; /*! The window which gets focus when nothing else will be focused */ extern Window focus_backup; /*! The client which is currently focused */ extern struct _ObClient *focus_client; /*! The recent focus order on each desktop */ extern GList **focus_order; void focus_startup(); void focus_shutdown(); /*! Specify which client is currently focused, this doesn't actually send focus anywhere, its called by the Focus event handlers */ void focus_set_client(struct _ObClient *client); typedef enum { Fallback_Desktop, /* switching desktops */ Fallback_Unfocusing, /* forcefully remove focus from the current window */ Fallback_NoFocus /* nothing has focus for some reason */ } FallbackType; /*! Call this when you need to focus something! */ void focus_fallback(FallbackType type); /*! Cycle focus amongst windows Returns the _ObClient to which focus has been cycled, or NULL if none. */ struct _ObClient *focus_cycle(gboolean forward, gboolean linear, gboolean done, gboolean cancel); /*! Add a new client into the focus order */ void focus_order_add_new(struct _ObClient *c); /*! Remove a client from the focus order */ void focus_order_remove(struct _ObClient *c); /*! Move a client to the top of the focus order */ void focus_order_to_top(struct _ObClient *c); /*! Move a client to the bottom of the focus order (keeps iconic windows at the very bottom always though). */ void focus_order_to_bottom(struct _ObClient *c); #endif